server/scripts/tests/e2/allies.lua

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require "lunit"
module("tests.e2.allies", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
end
function test_get_allies()
local f1 = faction.create("human")
local f2 = faction.create("human")
local allies = f1.allies
assert_equal('table', type(allies))
assert_equal(0, #allies)
f1:set_ally(f2, "give", true)
allies = f1.allies
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assert_not_nil(allies[f2.id])
assert_equal('table', type(allies[f2.id]))
assert_equal(1, #allies[f2.id])
assert_equal("give", allies[f2.id][1])
end
function test_get_set_ally()
local f1 = faction.create("human")
local f2 = faction.create("human")
assert_equal(false, f1:get_ally(f2, "guard"))
f1:set_ally(f2, "guard", true)
assert_equal(true, f1:get_ally(f2, "guard"))
assert_equal(false, f1:get_ally(f2, "give"))
f1:set_ally(f2, "give", true)
assert_equal(true, f1:get_ally(f2, "give"))
end