server/scripts/tests/e3/parser.lua

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local tcname = 'tests.e3.parser'
local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
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end
function setup()
eressea.game.reset()
end
function test_set_status_en()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "bug_1882@eressea.de", "en")
local u = unit.create(f, r, 1)
u.status = 1
u:clear_orders()
u:add_order("COMBAT AGGRESSIVE")
process_orders()
assert_equal(u.status, 0)
u.status = 1
u:add_order("FIGHT AGGRESSIVE")
process_orders()
assert_equal(u.status, 0)
end
function test_set_status_de()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "bug_1882@eressea.de", "de")
local u = unit.create(f, r, 1)
u.status = 1
u:clear_orders()
u:add_order("KAEMPFE AGGRESSIV")
process_orders()
assert_equal(u.status, 0)
end
function test_breed_horses()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "bug_1886@eressea.de", "en")
local u = unit.create(f, r, 1)
local b = building.create(r, "stables")
b.size = 10
u.building = b
u:add_item("horse", 2)
u:add_item("money", 2000)
u:set_skill("training", 100) -- 100% chance to duplicate each horse
u:clear_orders()
u:add_order("GROW horses")
process_orders()
assert_equal(4, u:get_item("horse"))
u:clear_orders()
u:add_order("BREED horses")
process_orders()
assert_equal(8, u:get_item("horse"))
u:clear_orders()
u:add_order("PLANT horses")
process_orders()
assert_equal(16, u:get_item("horse"))
end