server/scripts/tests/regions.lua

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require "lunit"
module("tests.regions", package.seeall, lunit.testcase)
function setup()
eressea.game.reset()
conf = [[{
"terrains" : {
"ocean": {},
"plain": {}
}
}]]
eressea.config.reset()
eressea.settings.set('rules.magic.playerschools', '')
eressea.config.parse(conf)
end
function test_create()
local r
r = region.create(0, 0, "ocean")
assert_not_nil(r)
end