server/scripts/tests/laws.lua

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require "lunit"
module("tests.laws", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
conf = [[{
"races": {
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"human" : { "flags" : [ "player" ] }
},
"terrains" : {
"plain": { "flags" : [ "land", "walk", "sail" ] }
},
"keywords" : {
"de": {
"attack" : "ATTACKIERE",
"maketemp" : "MACHETEMP",
"end" : "ENDE",
"use" : "BENUTZEN",
"recruit" : "REKRUTIERE"
}
},
"buildings" : {
"castle" : {}
}
}]]
eressea.config.reset()
eressea.config.parse(conf)
end
function test_force_leave_on()
local r = region.create(0, 0, "plain")
local f1 = faction.create("human", "owner@eressea.de")
local f2 = faction.create("human", "guest@eressea.de")
local u1 = unit.create(f1, r, 1)
local u2 = unit.create(f2, r, 1)
local b1 = building.create(r, "castle")
u1.building = b1
u2.building = b1
eressea.settings.set("rules.owners.force_leave", "2")
process_orders()
assert_equal(b1, u1.building)
assert_equal(nil, u2.building)
end
function test_force_leave_off()
local r = region.create(0, 0, "plain")
local f1 = faction.create("human", "owner@eressea.de")
local f2 = faction.create("human", "guest@eressea.de")
local u1 = unit.create(f1, r, 1)
local u2 = unit.create(f2, r, 1)
local b1 = building.create(r, "castle")
u1.building = b1
u2.building = b1
eressea.settings.set("rules.owners.force_leave", "0")
process_orders()
assert_equal(b1, u1.building)
assert_equal(b1, u2.building)
end
function test_make_temp()
local r = region.create(0, 0, "plain")
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local f1 = faction.create("human", "temp@eressea.de", "de")
local u1 = unit.create(f1, r, 10)
local u, u2
u1.building = building.create(r, "castle")
u1.status = 1
u1:clear_orders()
u1:add_order("MACHETEMP 1 Hodor")
u1:add_order("REKRUTIERE 1")
u1:add_order("ENDE")
process_orders()
for u in r.units do
if u~=u1 then
u2 = u
break
end
end
assert_not_equal(nil, u2)
assert_not_equal(nil, u2.building)
assert_equal(1, u2.number)
assert_equal(1, u2.status)
assert_equal("Hodor", u2.name)
end
function test_force_leave_postcombat()
local r = region.create(0, 0, "plain")
local f1 = faction.create("human", "owner@eressea.de", "de")
local f2 = faction.create("human", "guest@eressea.de", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
local u, u3
local b1 = building.create(r, "castle")
u1.building = b1
u2.building = b1
eressea.settings.set("rules.owners.force_leave", "1")
eressea.settings.set("NewbieImmunity", "0")
u1:clear_orders()
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
u2:clear_orders()
u2:add_order("MACHETEMP 2 Hodor")
u2:add_order("REKRUTIERE 1")
u2:add_order("ENDE")
process_orders()
for u in r.units do
if u~=u1 and u~=u2 then
u3 = u
break
end
end
assert_not_equal(nil, u3)
assert_equal(nil, u2.building)
assert_equal(nil, u3.building)
assert_equal(1, u3.number)
end