server/tests/study.lua

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require "lunit"
module("tests.eressea.study", package.seeall, lunit.testcase)
function setup()
conf = [[{
"races" : { "human" : {} },
"terrains" : { "plain" : { "flags" : [ "land" ] } },
"keywords" : { "de" : { "study": "LERNEN" } },
"skills" : { "de": { "alchemy" : "Alchemie", "crossbow" : "Armbrust" } }
}]]
eressea.game.reset()
eressea.config.reset();
eressea.config.parse(conf)
end
function test_study()
local r = region.create(0, 0, "plain")
local f = faction.create("test@example.com", "human", "de")
local u = unit.create(f, r, 1)
u:add_order("LERNEN Armbrust")
process_orders()
assert_equal(1, u:get_skill("crossbow"))
end
function test_study_expensive()
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local r = region.create(0, 0, "plain")
local f = faction.create("test@example.com", "human", "de")
local u = unit.create(f, r, 1)
eressea.settings.set("skills.cost.alchemy", "50")
eressea.settings.set("rules.encounters", "0")
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u:add_order("LERNEN Alchemie")
u:add_item("money", 50)
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process_orders()
assert_equal(1, u:get_skill("alchemy"))
assert_equal(0, u:get_item("money"))
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end