Merge small braineater units to reduce memory pressure.

This commit is contained in:
Enno Rehling 2018-02-04 19:13:04 +01:00
parent a8c9576937
commit 2d7d46d3ac
1 changed files with 27 additions and 5 deletions

View File

@ -141,24 +141,46 @@ region_list *all_in_range(const region * r, int n,
return rlist; return rlist;
} }
#define MAX_BRAIN_SIZE 100
void spawn_braineaters(float chance) void spawn_braineaters(float chance)
{ {
const race * rc_brain = get_race(RC_HIRNTOETER);
region *r; region *r;
faction *f0 = get_monsters(); faction *f = get_monsters();
int next = rng_int() % (int)(chance * 100); int next = rng_int() % (int)(chance * 100);
if (f0 == NULL) if (f == NULL || rc_brain == NULL) {
return; return;
}
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {
unit *u, *ub = NULL;
if (!is_astral(r) || fval(r->terrain, FORBIDDEN_REGION)) if (!is_astral(r) || fval(r->terrain, FORBIDDEN_REGION))
continue; continue;
for (u = r->units; u; u = u->next) {
if (u->_race == rc_brain) {
if (!ub) {
ub = u;
}
else {
int n = u->number + ub->number;
if (n <= MAX_BRAIN_SIZE) {
scale_number(ub, n);
u->number = 0;
}
else {
ub = u;
}
}
}
}
/* Neues Monster ? */ /* Neues Monster ? */
if (next-- == 0) { if (next-- == 0) {
unit *u = u = create_unit(r, f, 1 + rng_int() % 10 + rng_int() % 10,
create_unit(r, f0, 1 + rng_int() % 10 + rng_int() % 10, rc_brain, 0, NULL, NULL);
get_race(RC_HIRNTOETER), 0, NULL, NULL);
equip_unit(u, get_equipment("seed_braineater")); equip_unit(u, get_equipment("seed_braineater"));
next = rng_int() % (int)(chance * 100); next = rng_int() % (int)(chance * 100);