fix write_faction_reference, check for f->alive in other places

TODO:
1. I added some new TODOs
2. What happens to morale when region owners die?
3. Needs tests
This commit is contained in:
Enno Rehling 2016-02-16 07:30:26 +01:00
parent 95092a8085
commit 4050f994a4
4 changed files with 78 additions and 52 deletions

View File

@ -333,7 +333,8 @@ variant read_faction_reference(struct storage * store)
void write_faction_reference(const faction * f, struct storage *store)
{
WRITE_INT(store, (f && f->_alive) ? f->no : 0);
assert(!f || f->_alive);
WRITE_INT(store, f ? f->no : 0);
}
static faction *dead_factions;

View File

@ -203,12 +203,12 @@ void write_groups(struct storage *store, const faction * f)
WRITE_INT(store, g->gid);
WRITE_STR(store, g->name);
for (a = g->allies; a; a = a->next) {
if (a->faction) {
if (a->faction && a->faction->_alive) {
write_faction_reference(a->faction, store);
WRITE_INT(store, a->status);
}
}
WRITE_INT(store, 0);
write_faction_reference(NULL, store);
a_write(store, g->attribs, g);
WRITE_SECTION(store);
}
@ -233,7 +233,7 @@ void read_groups(struct storage *store, faction * f)
ally *a;
variant fid;
READ_INT(store, &fid.i);
fid = read_faction_reference(store);
if (fid.i <= 0)
break;
a = ally_add(pa, findfaction(fid.i));

View File

@ -5,6 +5,8 @@
#include "faction.h"
#include "unit.h"
#include "region.h"
#include <util/attrib.h>
#include <attributes/key.h>
#include <stream.h>
#include <filestream.h>
#include <storage.h>
@ -22,34 +24,47 @@ static void test_group_readwrite(CuTest * tc)
storage store;
FILE *F;
stream strm;
int i;
F = fopen("test.dat", "w");
F = fopen("test.dat", "wb");
fstream_init(&strm, F);
binstore_init(&store, &strm);
test_cleanup();
test_create_world();
f = test_create_faction(0);
g = new_group(f, "test", 42);
g = new_group(f, "NW", 42);
g = new_group(f, "Egoisten", 43);
a_add(&g->attribs, make_key(44));
al = ally_add(&g->allies, f);
al->status = HELP_GIVE;
write_groups(&store, f);
WRITE_INT(&store, 47);
binstore_done(&store);
fstream_done(&strm);
F = fopen("test.dat", "r");
F = fopen("test.dat", "rb");
fstream_init(&strm, F);
binstore_init(&store, &strm);
f->groups = 0;
free_group(g);
read_groups(&store, f);
READ_INT(&store, &i);
binstore_done(&store);
fstream_done(&strm);
CuAssertIntEquals(tc, 47, i);
CuAssertPtrNotNull(tc, f->groups);
CuAssertPtrNotNull(tc, f->groups->allies);
CuAssertPtrEquals(tc, 0, f->groups->allies->next);
CuAssertPtrEquals(tc, f, f->groups->allies->faction);
CuAssertIntEquals(tc, HELP_GIVE, f->groups->allies->status);
CuAssertIntEquals(tc, 42, f->groups->gid);
CuAssertStrEquals(tc, "NW", f->groups->name);
CuAssertPtrNotNull(tc, f->groups->next);
CuAssertIntEquals(tc, 43, f->groups->next->gid);
CuAssertStrEquals(tc, "Egoisten", f->groups->next->name);
CuAssertPtrEquals(tc, 0, f->groups->allies);
g = f->groups->next;
CuAssertPtrNotNull(tc, find_key(g->attribs, 44));
CuAssertPtrNotNull(tc, g->allies);
CuAssertPtrEquals(tc, 0, g->allies->next);
CuAssertPtrEquals(tc, f, g->allies->faction);
CuAssertIntEquals(tc, HELP_GIVE, g->allies->status);
remove("test.dat");
test_cleanup();
}

View File

@ -454,6 +454,7 @@ void write_alliances(struct gamedata *data)
alliance *al = alliances;
while (al) {
if (al->_leader) {
assert(al->_leader->_alive);
WRITE_INT(data->store, al->id);
WRITE_STR(data->store, al->name);
WRITE_INT(data->store, (int)al->flags);
@ -462,7 +463,7 @@ void write_alliances(struct gamedata *data)
}
al = al->next;
}
WRITE_INT(data->store, 0);
write_faction_reference(NULL, data->store);
WRITE_SECTION(data->store);
}
@ -535,10 +536,14 @@ static void read_owner(struct gamedata *data, region_owner ** powner)
static void write_owner(struct gamedata *data, region_owner * owner)
{
if (owner) {
faction *f;
WRITE_INT(data->store, owner->since_turn);
WRITE_INT(data->store, owner->morale_turn);
WRITE_INT(data->store, owner->flags);
write_faction_reference(owner->last_owner, data->store);
f = owner->last_owner;
write_faction_reference((f && f->_alive) ? f : NULL, data->store);
// TODO: check that destroyfaction does the right thing.
// TODO: What happens to morale when the owner dies?
write_faction_reference(owner->owner, data->store);
}
else {
@ -612,8 +617,8 @@ unit *read_unit(struct gamedata *data)
uhash(u);
}
READ_INT(data->store, &n);
f = findfaction(n);
resolve_faction(read_faction_reference(data->store), &f);
assert(f);
if (f != u->faction) {
u_setfaction(u, f);
}
@ -1162,14 +1167,14 @@ faction *readfaction(struct gamedata * data)
{
ally **sfp;
int planes, n;
faction *f;
faction *f = NULL;
char name[DISPLAYSIZE];
variant var;
READ_INT(data->store, &n);
f = findfaction(n);
resolve_faction(var = read_faction_reference(data->store), &f);
if (f == NULL) {
f = (faction *)calloc(1, sizeof(faction));
f->no = n;
f->no = var.i;
}
else {
f->allies = NULL; /* mem leak */
@ -1354,20 +1359,18 @@ void writefaction(struct gamedata *data, const faction * f)
WRITE_SECTION(data->store);
for (sf = f->allies; sf; sf = sf->next) {
int no;
int status;
assert(sf->faction);
no = sf->faction->no;
status = alliedfaction(NULL, f, sf->faction, HELP_ALL);
faction *fa = sf->faction;
assert(fa);
if (fa->_alive) {
int status = alliedfaction(NULL, f, fa, HELP_ALL);
if (status != 0) {
WRITE_INT(data->store, no);
write_faction_reference(fa, data->store);
WRITE_INT(data->store, sf->status);
}
}
WRITE_INT(data->store, 0);
}
write_faction_reference(NULL, data->store);
WRITE_SECTION(data->store);
write_groups(data->store, f);
write_spellbook(f->spellbook, data->store);
@ -1381,6 +1384,32 @@ static int cb_sb_maxlevel(spellbook_entry *sbe, void *cbdata) {
return 0;
}
void write_watchers(storage *store, plane *pl) {
watcher *w = pl->watchers;
while (w) {
if (w->faction && w->faction->_alive) {
write_faction_reference(w->faction, store);
WRITE_INT(store, w->mode);
}
w = w->next;
}
write_faction_reference(NULL, store); /* mark the end of the list */
}
void read_watchers(storage *store, plane *pl) {
variant fno = read_faction_reference(store);
while (fno.i) {
int n;
watcher *w = (watcher *)malloc(sizeof(watcher));
ur_add(fno, &w->faction, resolve_faction);
READ_INT(store, &n);
w->mode = (unsigned char)n;
w->next = pl->watchers;
pl->watchers = w;
fno = read_faction_reference(store);
}
}
int readgame(const char *filename, bool backup)
{
int n, p, nread;
@ -1463,7 +1492,6 @@ int readgame(const char *filename, bool backup)
READ_INT(&store, &nread);
while (--nread >= 0) {
int id;
variant fno;
plane *pl;
READ_INT(&store, &id);
@ -1500,16 +1528,7 @@ int readgame(const char *filename, bool backup)
}
}
else {
fno = read_faction_reference(&store);
while (fno.i) {
watcher *w = (watcher *)malloc(sizeof(watcher));
ur_add(fno, &w->faction, resolve_faction);
READ_INT(&store, &n);
w->mode = (unsigned char)n;
w->next = pl->watchers;
pl->watchers = w;
fno = read_faction_reference(&store);
}
read_watchers(&store, pl);
}
a_read(&store, &pl->attribs, pl);
if (pl->id != 1094969858) { // Regatta
@ -1789,7 +1808,6 @@ int writegame(const char *filename)
WRITE_SECTION(&store);
for (pl = planes; pl; pl = pl->next) {
watcher *w;
WRITE_INT(&store, pl->id);
WRITE_STR(&store, pl->name);
WRITE_INT(&store, pl->minx);
@ -1797,15 +1815,7 @@ int writegame(const char *filename)
WRITE_INT(&store, pl->miny);
WRITE_INT(&store, pl->maxy);
WRITE_INT(&store, pl->flags);
w = pl->watchers;
while (w) {
if (w->faction) {
write_faction_reference(w->faction, &store);
WRITE_INT(&store, w->mode);
}
w = w->next;
}
write_faction_reference(NULL, &store); /* mark the end of the list */
write_watchers(&store, pl);
a_write(&store, pl->attribs, pl);
WRITE_SECTION(&store);
}