resolve cansee and cansee_unit code-duplication

This commit is contained in:
Enno Rehling 2021-06-22 00:30:06 +02:00
parent aeed92fa80
commit 407de0db20
4 changed files with 91 additions and 109 deletions

View File

@ -4021,10 +4021,79 @@ void turn_end(void)
update_spells();
}
typedef enum cansee_t {
CANSEE_DETECTED,
CANSEE_HIDDEN,
CANSEE_INVISIBLE
} cansee_t;
static enum cansee_t cansee_ex(const unit *u, const region *r, const unit *target, int stealth, int rings)
{
enum cansee_t result = CANSEE_HIDDEN;
if (rings >= target->number) {
const resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
int amulet = i_get(u->items, rtype->itype);
if (amulet <= 0) {
return CANSEE_INVISIBLE;
}
}
if (skill_enabled(SK_PERCEPTION)) {
int watch = effskill(u, SK_PERCEPTION, r);
if (stealth > watch) {
return result;
}
}
return CANSEE_DETECTED;
}
static bool is_exposed(const unit *u) {
return u->building || u->ship || is_guard(u) || leftship(u);
}
static bool big_sea_monster(const unit *u, const region *r) {
return ((r->terrain->flags & SEA_REGION) && (u_race(u)->weight >= 5000));
}
bool
cansee_unit(const unit * u, const region *r, const unit * target, int modifier)
/* r kann != u->region sein, wenn es um durchreisen geht */
{
int stealth, rings;
enum cansee_t see;
if (target->number == 0) {
return false;
}
else if (target->faction == u->faction || omniscient(u->faction)) {
return true;
}
else if (is_exposed(target)) {
return true;
}
else if (target->number == 0) {
attrib *a = a_find(target->attribs, &at_creator);
if (a) {
/* u is an empty temporary unit. In this special case we look at the creating unit. */
target = (unit *)a->data.v;
}
else {
return false;
}
}
stealth = eff_stealth(target, r) - modifier;
rings = invisible(target, NULL);
see = cansee_ex(u, r, target, stealth, rings);
if (CANSEE_HIDDEN == see) {
/* bug 2763 and 2754: can see sea serpents on oceans */
return big_sea_monster(u, r);
}
return CANSEE_DETECTED == see;
}
/**
* Determine if unit can be seen by faction.
*
* @param f -- the observiong faction
* @param f -- the observing faction
* @param u -- the unit that is observed
* @param r -- the region that u is obesrved from (see below)
* @param m -- terrain modifier to stealth
@ -4037,12 +4106,15 @@ void turn_end(void)
bool cansee(const faction *f, const region *r, const unit *u, int modifier)
{
unit *u2;
int stealth, rings;
int rings, stealth;
bool bsm, result;
/* quick exits: */
if (u->faction == f || omniscient(f)) {
return true;
}
else if (u->number == 0) {
/* no need to do this in each cansee_unit: */
attrib *a = a_find(u->attribs, &at_creator);
if (a) {
/* u is an empty temporary unit. In this special case we look at the creating unit. */
@ -4052,9 +4124,8 @@ bool cansee(const faction * f, const region * r, const unit * u, int modifier)
return false;
}
}
/* simple visibility, just gotta have a viewer in the region to see 'em */
if (leftship(u) || is_guard(u) || u->building || u->ship) {
if (is_exposed(u)) {
/* obviosuly visibile, we only need a viewer in the region */
return true;
}
@ -4065,117 +4136,30 @@ bool cansee(const faction * f, const region * r, const unit * u, int modifier)
return true;
}
result = bsm = big_sea_monster(u, r);
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction == f) {
if (rings < u->number || invisible(u, u2) < u->number) {
if (skill_enabled(SK_PERCEPTION)) {
int observation = effskill(u2, SK_PERCEPTION, NULL);
if (observation >= stealth) {
enum cansee_t see = cansee_ex(u2, r, u, stealth, rings);
if (see == CANSEE_DETECTED) {
return true;
}
}
else {
else if (see == CANSEE_HIDDEN && bsm) {
return true;
}
/* still invisible to all: */
result = false;
}
}
}
/* bug 2763 and 2754: sea serpents are visible on oceans */
if ((u->region->terrain->flags & SEA_REGION) && (u_race(u)->weight >= 5000)) {
return true;
}
return false;
}
bool cansee_unit(const unit * u, const unit * target, int modifier)
/* target->region kann != u->region sein, wenn es um durchreisen geht */
{
if (target->number == 0)
return false;
else if (target->faction == u->faction)
return true;
else {
int n, rings;
if (is_guard(target) || target->building
|| target->ship) {
return true;
}
n = eff_stealth(target, target->region) - modifier;
rings = invisible(target, NULL);
if (rings == 0 && n <= 0) {
return true;
}
if (rings && invisible(target, u) >= target->number) {
return false;
}
if (skill_enabled(SK_PERCEPTION)) {
int o = effskill(u, SK_PERCEPTION, target->region);
if (o >= n) {
return true;
}
}
else {
return true;
}
}
return false;
}
bool
cansee_durchgezogen(const faction * f, const region * r, const unit * u,
int modifier)
/* r kann != u->region sein, wenn es um durchreisen geht */
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
* erblickt wird */
{
unit *u2;
if (u->number == 0)
return false;
else if (u->faction == f)
return true;
else {
int rings, n;
if (is_guard(u) || u->building || u->ship) {
return true;
}
n = eff_stealth(u, r) - modifier;
rings = invisible(u, NULL);
if (rings == 0 && n <= 0) {
return true;
}
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction == f) {
int o;
if (rings && invisible(u, u2) >= u->number)
continue;
o = effskill(u2, SK_PERCEPTION, NULL);
if (o >= n) {
return true;
}
}
}
}
return false;
return result;
}
bool
seefaction(const faction * f, const region * r, const unit * u, int modifier)
{
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
&& cansee(f, r, u, modifier))
&& cansee(f, r, u, modifier)) {
return true;
}
return false;
}

View File

@ -86,9 +86,7 @@ extern "C" {
bool cansee(const struct faction * f, const struct region * r,
const struct unit *u, int modifier);
bool cansee_durchgezogen(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
bool cansee_unit(const struct unit *u, const struct unit *target,
bool cansee_unit(const struct unit *u, const struct region *r, const struct unit *who,
int modifier);
bool seefaction(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);

View File

@ -1045,7 +1045,7 @@ static void cb_add_address(region *r, unit *ut, void *cbdata) {
for (u = r->units; u; u = u->next) {
faction *sf = visible_faction(f, u);
assert(u->faction != f); /* if this is see_travel only, then I shouldn't be here. */
if (data->lastf != sf && cansee_unit(ut, u, data->stealthmod)) {
if (data->lastf != sf && cansee_unit(ut, r, u, data->stealthmod)) {
add_seen_faction_i(data->flist, sf);
data->lastf = sf;
}
@ -2361,7 +2361,7 @@ static void count_cb(region *r, unit *u, void *cbdata) {
count_data *data = (count_data *)cbdata;
const struct faction *f = data->f;
if (r != u->region && (!u->ship || ship_owner(u->ship) == u)) {
if (cansee_durchgezogen(f, r, u, 0)) {
if (cansee(f, r, u, 0)) {
++data->n;
}
}

View File

@ -74,7 +74,7 @@ void travelthru_add(region * r, unit * u)
bool travelthru_cansee(const struct region *r, const struct faction *f, const struct unit *u) {
if (r != u->region && (!u->ship || ship_owner(u->ship) == u)) {
return cansee_durchgezogen(f, r, u, 0);
return cansee(f, r, u, 0);
}
return false;
}