clean the quipment interface for lua a little bit.

This commit is contained in:
Enno Rehling 2017-01-22 18:35:54 +01:00
parent 0270b3fb8a
commit 4cbeb03590
3 changed files with 7 additions and 19 deletions

View File

@ -29,7 +29,7 @@
<xi:include href="config://game/strings.xml"/>
<xi:include href="config://default/adamantium.xml"/>
<equipment>
<set name="first_unit">
<set name="autoseed_unit">
<item name="log" amount="50"/>
<item name="stone" amount="50"/>
<item name="iron" amount="50"/>

View File

@ -319,23 +319,6 @@ static int tolua_dice_rand(lua_State * L)
return 1;
}
static int tolua_addequipment(lua_State * L)
{
const char *eqname = tolua_tostring(L, 1, 0);
const char *iname = tolua_tostring(L, 2, 0);
const char *value = tolua_tostring(L, 3, 0);
int result = -1;
if (iname != NULL) {
const struct item_type *itype = it_find(iname);
if (itype != NULL) {
equipment_setitem(get_or_create_equipment(eqname), itype, value);
result = 0;
}
}
lua_pushinteger(L, result);
return 1;
}
static int tolua_get_season(lua_State * L)
{
int turnno = (int)tolua_tonumber(L, 1, 0);
@ -1112,7 +1095,6 @@ int tolua_bindings_open(lua_State * L, const dictionary *inifile)
tolua_function(L, TOLUA_CAST "get_season", tolua_get_season);
tolua_function(L, TOLUA_CAST "equipment_setitem", tolua_equipment_setitem);
tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit);
tolua_function(L, TOLUA_CAST "add_equipment", tolua_addequipment);
tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36);
tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36);
tolua_function(L, TOLUA_CAST "dice_roll", tolua_dice_rand);

View File

@ -22,6 +22,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alliance.h"
#include "ally.h"
#include "curse.h"
#include "equipment.h"
#include "group.h"
#include "item.h"
#include "messages.h"
@ -286,10 +287,15 @@ faction *addfaction(const char *email, const char *password,
unit *addplayer(region * r, faction * f)
{
unit *u;
const struct equipment* eq;
assert(f->units == NULL);
faction_setorigin(f, 0, r->x, r->y);
u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
eq = get_equipment("first_unit");
if (eq) {
equip_items(&u->items, eq);
}
u->hp = unit_max_hp(u) * u->number;
fset(u, UFL_ISNEW);
if (f->race == get_race(RC_DAEMON)) {