- equipment for new factions defined in xml, not lua.

- added possibility to give equipment to factions, not only the first unit
- 4 adamantine for new factions
- removed obsolete SHORTPWDS define
This commit is contained in:
Enno Rehling 2008-06-02 09:16:58 +00:00
parent 4035d153e7
commit 689dedae6d
10 changed files with 17 additions and 90 deletions

View File

@ -997,19 +997,6 @@ cr_find_address(FILE * F, const faction * uf, const faction_list * addresses)
fprintf(F, "%d;alliance\n", f->alliance->id);
fprintf(F, "\"%s\";alliancename\n", f->alliance->name);
}
#ifdef SHORTPWDS
if (f->shortpwds) {
shortpwd * spwd = f->shortpwds;
while (spwd) {
unsigned int vacation = 0;
if (spwd->used) {
fprintf(F, "VACATION %u\n", ++vacation);
fprintf(F, "\"%s\";email\n", spwd->email);
}
spwd=spwd->next;
}
}
#endif
}
flist = flist->next;
}

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@ -1722,18 +1722,6 @@ list_address(FILE * F, const faction * uf, const faction_list * seenfactions)
if (ALLIED(uf, f)) label = '*';
else if (alliedfaction(NULL, uf, f, HELP_ALL)) label = '+';
rparagraph(F, buf, 4, 0, label);
#ifdef SHORTPWDS
if (f->shortpwds) {
shortpwd * spwd = f->shortpwds;
while (spwd) {
if (spwd->used) {
sprintf(buf, "Vertretung: %s", spwd->email);
rparagraph(F, buf, 6, '-');
}
spwd=spwd->next;
}
}
#endif
}
flist = flist->next;

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@ -182,7 +182,8 @@ addplayer(region *r, faction * f)
assert(f->units==NULL);
set_ursprung(f, 0, r->x, r->y);
u = createunit(r, f, 1, f->race);
equip_unit(u, get_equipment("new_faction"));
equip_items(&u->faction->items, get_equipment("new_faction"));
equip_unit(u, get_equipment("first_unit"));
equip_unit(u, get_equipment(u->race->_name[0]));
u->hp = unit_max_hp(u) * u->number;
fset(u, UFL_ISNEW);
@ -200,16 +201,6 @@ addplayer(region *r, faction * f)
boolean
checkpasswd(const faction * f, const char * passwd, boolean shortp)
{
#ifdef SHORTPWDS
shortpwd * slist = f->shortpwds;
if (shortp) while (slist) {
if (strcmp(slist->pwd, passwd)==0) {
slist->used = true;
return true;
}
slist = slist->next;
}
#endif
if (unicode_utf8_strcasecmp(f->passw, passwd)==0) return true;
if (unicode_utf8_strcasecmp(f->override, passwd)==0) return true;
return false;

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@ -25,15 +25,6 @@ struct seen_region;
faction is in. defining this speeds up the turn by 30-40% */
#define SMART_INTERVALS
#ifdef SHORTPWDS
typedef struct shortpwd {
struct shortpwd * next;
char * email;
char * pwd;
boolean used;
} shortpwd;
#endif
/* faction flags */
#define FFL_NEWID (1<<0) /* Die Partei hat bereits einmal ihre no gewechselt */
#define FFL_ISNEW (1<<1)
@ -74,9 +65,6 @@ typedef struct faction {
char *email;
char *passw;
char *override;
#ifdef SHORTPWDS
struct shortpwd * shortpwds;
#endif
const struct locale * locale;
int lastorders; /* enno: short? */
int age; /* enno: short? */

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@ -170,45 +170,10 @@ write_summary()
return -1;
}
#ifdef SHORTPWDS
static void
readshortpwds()
{
FILE * F;
char zText[MAX_PATH];
sprintf(zText, "%s/%s.%u", basepath(), "shortpwds", turn);
F = fopen(zText, "r");
if (F==NULL) {
log_error(("could not open password file %s", zText));
} else {
while (!feof(F)) {
faction * f;
char passwd[16], faction[5], email[64];
fscanf(F, "%s %s %s\n", faction, passwd, email);
f = findfaction(atoi36(faction));
if (f!=NULL) {
shortpwd * pwd = (shortpwd*)malloc(sizeof(shortpwd));
if (set_email(&pwd->email, email)!=0) {
log_error(("Invalid email address: %s\n", email));
}
pwd->pwd = strdup(passwd);
pwd->used = false;
pwd->next = f->shortpwds;
f->shortpwds = pwd;
}
}
fclose(F);
}
}
#endif
static int
process_orders(void)
{
#ifdef SHORTPWDS
readshortpwds("passwords");
#endif
turn++;
processorders();

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@ -19,6 +19,18 @@
<xi:include href="dungeons.xml"/>
<xi:include href="directions.xml"/>
<equipment>
<set name="first_unit">
<item name="conquesttoken" amount="1"/>
<item name="log" amount="30"/>
<item name="stone" amount="30"/>
<item name="money" amount="4200"/>
</set>
<set name="new_faction">
<item name="diamond" amount="4"/>
</set>
</equipment>
<xi:include href="names-undead.xml"/>
<xi:include href="names-skeletons.xml"/>
<xi:include href="names-zombies.xml"/>

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@ -18,7 +18,7 @@
<xi:include href="terrains.xml"/>
<equipment>
<set name="new_faction">
<set name="first_unit">
<item name="wood" amount="5"/>
<item name="stone" amount="10"/>
</set>

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@ -15,7 +15,7 @@
<xi:include href="kingdoms/buildings.xml"/>
<equipment>
<set name="new_faction">
<set name="first_unit">
<item name="wood" amount="5"/>
<item name="stone" amount="10"/>
</set>

View File

@ -23,7 +23,7 @@
<skill name="building" level="2"/>
</set>
<set name="new_faction">
<set name="first_unit">
<subset>
<set name="craftsman"/>
</subset>

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@ -50,10 +50,6 @@ end
function process(orders)
-- initialize starting equipment for new players
equipment_setitem("new_faction", "conquesttoken", "1");
equipment_setitem("new_faction", "log", "30");
equipment_setitem("new_faction", "stone", "30");
equipment_setitem("new_faction", "money", "4200");
if open_game(get_turn())~=0 then
print("could not read game")