diff --git a/scripts/e3a/build.lua b/scripts/e3a/build.lua deleted file mode 100644 index bea6126ea..000000000 --- a/scripts/e3a/build.lua +++ /dev/null @@ -1,193 +0,0 @@ -function size() - return 16 -end - -function make_island(pl, x, y, a, b) - if b==nil then b = a/3 end - local nx, ny = plane.normalize(pl, x, y) - gmtool.make_island(nx, ny, a, b) -end - -function make_block(pl, x, y, r) - local nx, ny = plane.normalize(pl, x, y) - gmtool.make_block(nx, ny, r) -end - -function find(email) - for f in factions() do if f.email==email then return f end end - return nil -end - -function give_item(email, id, uname, iname) - f = find(email) - for u in f.units do - u.id=atoi36(id) - u.name=uname - u:add_item(iname, 1) - break - end -end - -function give_items() - give_item("hongeldongel@web.de", "boss", "Drollitz", "rpg_item_1") - give_item("zangerl.helmut@chello.at", "holb", "Holbard", "rpg_item_2") - give_item("r.lang@chello.at", "brtL", "Bertl", "rpg_item_2") - give_item("schlaustauch@gmx.de", "bert", "Bertram", "rpg_item_3") -end - -function island(pl, x, y, r) - make_block(pl, x, y, r) - make_island(pl, x+r/2+2, y+r/2, size() * 3) - make_island(pl, x-r-2, y+r/2, size() * 3) - make_island(pl, x-r/2-2, y-r/2, size() * 3) - make_island(pl, x+r+2, y-r/2, size() * 3) - make_island(pl, x+r/2+2, y-r-2, size() * 3) - make_island(pl, x-r/2-2, y+r+2, size() * 3) -end - -function cross(pl, x, y, r) - make_block(pl, x-r, y+r*2, r) - make_block(pl, x+r*4/3, y, r) - make_block(pl, x-r*4/3, y, r) - make_block(pl, x+r, y-r*2, r) - - make_island(pl, x, y, size() * 3) - make_island(pl, x, y-r*4/3, size() * 3) - make_island(pl, x, y+r*4/3, size() * 3) - make_island(pl, x+r*4/3, y-r*4/3, size() * 3) - make_island(pl, x-r*4/3, y+r*4/3, size() * 3) -end - -function clean() - for r in regions() do - if r.terrain=="ocean" then - region.destroy(r) - end - end -end - -function count() - local i = 0 - for f in factions() do i = i + 1 end - print(i) -end - -function line(pl) - local m = 0 - local i = 0 - local x, y = plane.normalize(pl, 0, i) - local r = get_region(x, y) - while true do - if r==nil then - if m==0 and (i>=0 or i<-10) then - local s = size() - gmtool.make_island(x, y, s*3, s) - else - gmtool.make_block(x, y, 6) - end - r = get_region(x, y) - if r==nil then - r = region.create(x, y, "ocean") - end - m = 1 - m - end - i = r.y + 1 - x, y = plane.normalize(pl, 0, i) - r = get_region(x, y) - if r~=nil and r.y==0 then break end - end -end - -function build(pl) - local d = 28 - local h = 20 - line(pl) - island(pl, d+15, -6, 11) - island(pl, -d, -h-10, 11) - cross(pl, -d, h-10, 6) - island(pl, d, 2*h, 11) -end - -function fill(pl, w, h) - local x, y - for x=0,w do - for y=0,h do - local nx, ny = plane.normalize(pl, x, y) - local r = get_region(nx, ny) - if r==nil then - r = region.create(nx, ny, "ocean") - end - end - end -end - -function seed() - local input = io.open(config.basepath .. "/parteien.txt") - for f in factions() do - if f.race=="vampunicorn" then - local str = input:read("*line") - if str==nil then break end - local race, lang, email = str:match("([^ ]*) ([^ ]*) ([^ ]*)") - f.race = race:lower() - f.options = f.options + 4096 - f.email = email - f.locale = lang - for u in f.units do - u.race = race:lower() - u.hp = u.hp_max - local b = building.create(u.region, "castle") - if lang=="de" then - u.name = "Entdecker" - b.name = "Heimat" - else - u.name = "Explorer" - b.name = "Home" - end - b.size = 10 - u.building = b - end - end - end - for r in regions() do - r:set_resource("sapling", r:get_resource("tree")/4) - r:set_resource("seed", 0) - end - update_owners() -end - -function select() - for f in factions() do - if f.email=="enno@eressea.de" then - for u in f.units do - gmtool.select(u.region, true) - u.number = 0 - end - end - end -end - -function justWords(str) - local t = {} - local function helper(word) table.insert(t, word) return "" end - if not str:gsub("%w+", helper):find"%S" then return t end -end - -function rebuild() - free_game() - local w = 110 - local h = 80 - local pl = plane.create(0, -w/2, -h/2, w+1, h+1) - build(pl) - fill(pl, w, h) - write_map("export.cr") -end - -function testwelt() - free_game() - local w = 10 - local h = 10 - local pl = plane.create(0, -w/2, -h/2, w+1, h+1) - gmtool.make_island(0, 0, 30, 3) - fill(pl, w, h) - write_map("export.cr") -end diff --git a/scripts/e3a/frost.lua b/scripts/e3a/frost.lua deleted file mode 100644 index ef2831cae..000000000 --- a/scripts/e3a/frost.lua +++ /dev/null @@ -1,52 +0,0 @@ -module('frost', package.seeall) - -local function is_winter(turn) - local season = get_season(turn) - return season == "calendar::winter" -end - -local function is_spring(turn) - local season = get_season(turn) - return season == "calendar::spring" -end - -local function freeze(r, chance) - for i, rn in ipairs(r.adj) do - -- each region has a chance to freeze - if rn.terrain=="ocean" and (chance>=100 or math.fmod(rng_int(), 100)=100 or math.fmod(rng_int(), 100) 500 then - local n, markets = collect_markets(r) - - if n>0 then - local give - if r.luxury~=nil then - give = {} - local numlux = p / trade - for x = 1, numlux do - local m = 1+math.fmod(rng_int(), n) - u = markets[m] - if give[u] then - give[u] = give[u] + 1 - else - give[u] = 1 - end - end - - for u, v in pairs(give) do - u:add_item(r.luxury, v) - end - end - - if r.herb~=nil then - give = {} - local numherb = p / 500 - for x = 1, numherb do - local m = 1+math.fmod(rng_int(), n) - u = markets[m] - if give[u] then - give[u] = give[u] + 1 - else - give[u] = 1 - end - end - - for u, v in pairs(give) do - u:add_item(r.herb, v) - end - end - end - end -end - -local function markets() - local r - for r in regions() do - market_action(r) - end -end - --- add_proc(markets, "Markets", "Bauernwanderung") diff --git a/scripts/e3a/modules.lua b/scripts/e3a/modules.lua deleted file mode 100644 index 10e70fdae..000000000 --- a/scripts/e3a/modules.lua +++ /dev/null @@ -1,17 +0,0 @@ -require "spells" -require "e3a.xmas2009" -require "e3a.rules" -require "e3a.markets" - -local srcpath = config.source_dir -tests = { - srcpath .. '/core/scripts/tests/common.lua', - srcpath .. '/core/scripts/tests/spells.lua', --- srcpath .. '/eressea/scripts/tests/bson.lua', --- srcpath .. '/eressea/scripts/tests/attrib.lua', - srcpath .. '/scripts/tests/spells.lua', - srcpath .. '/scripts/tests/castles.lua', - srcpath .. '/scripts/tests/morale.lua', - srcpath .. '/scripts/tests/e3a.lua', - srcpath .. '/scripts/tests/stealth.lua', -} diff --git a/scripts/e3a/rules.lua b/scripts/e3a/rules.lua deleted file mode 100644 index 0c5e9be85..000000000 --- a/scripts/e3a/rules.lua +++ /dev/null @@ -1,77 +0,0 @@ --- when appending to this, make sure the item has a canuse-function! -local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield scale " -function item_canuse(u, iname) - local race = u.race - if race=="goblin" then - if string.find(goblin_denied, " " .. iname .. " ") then - return false - end - end - if iname=="rep_crossbow" then - -- only dwarves and halflings allowed to use repeating crossbow - return race=="dwarf" or race=="halfling" - end - if iname=="scale" then - -- only dwarves and halflings can use scale - return race=="dwarf" or race=="halfling" - end - if iname=="towershield" then - -- only dwarves allowed to use towershield - return race=="dwarf" - end - if iname=="greatbow" then - -- only elves use greatbow - return race=="elf" - end - return true -end - -function building_protection(b, u) - return 1 -end - -function building_taxes(b, blevel) - btype = b.type - if btype=="castle" then - return blevel * 0.01 - elseif btype=="watch" then - return blevel * 0.005 - end - return 0.0 -end - --- the "raindance" spell -function raindance(r, mage, level, force) - if (create_curse(mage, r, "blessedharvest", force, 1+force*2, 100 * force)) then - -- slightly crooked way of reporting an action to everyone in the region - local msg = message.create("raindance_effect") - msg:set_unit("mage", mage) - if (msg:report_action(r, mage, 3)) then - local msg2 = message.create("raindance_effect") - msg2:set_unit("mage", nil) - msg2:report_action(r, mage, 4) - end - end - return level -end - --- the "blessed harvest" spell -function blessedharvest(r, mage, level, force) - if create_curse(mage, r, "blessedharvest", force, 1+force*2, 50 * force) then - -- slightly crooked way of reporting an action to everyone in the region - local msg = message.create("harvest_effect") - msg:set_unit("mage", mage) - if (msg:report_action(r, mage, 3)) then - local msg2 = message.create("harvest_effect") - msg2:set_unit("mage", nil) - msg2:report_action(r, mage, 4) - end - for idx, rn in ipairs(r.adj) do - -- nur landregionen haben moral>=0 - if r.morale>=0 then - create_curse(mage, r, "blessedharvest", force, force*2, 50 * force) - end - end - end - return level -end diff --git a/scripts/e3a/xmas2009.lua b/scripts/e3a/xmas2009.lua deleted file mode 100644 index 7e634d918..000000000 --- a/scripts/e3a/xmas2009.lua +++ /dev/null @@ -1,26 +0,0 @@ -function xmas2009() - if not get_key("xm09") then --- print("Es weihnachtet sehr (2009)") - set_key("xm09", true) - for f in factions() do - f:add_item("xmastree", 1) - local msg = message.create("msg_event") - msg:set_string("string", translate("santa2006")) - msg:send_faction(f) - end - end - return 0 -end - -function use_xmastree(u, amount) - if u.region.herb~=nil then - local trees = u.region:get_resource("tree") - u.region:set_resource("tree", 10+trees) - u:use_pooled("xmastree", amount) - local msg = message.create("usepotion") - msg:set_unit("unit", u) - msg:set_resource("potion", "xmastree") - msg:send_region(u.region) - return 0 - end -end diff --git a/scripts/e4/main.lua b/scripts/e4/main.lua deleted file mode 100644 index 00f0ec27e..000000000 --- a/scripts/e4/main.lua +++ /dev/null @@ -1,58 +0,0 @@ -require "multis" -require "e3a.frost" - -function process(orders) - local confirmed_multis = { } - local suspected_multis = { } - - if open_game(get_turn())~=0 then - print("could not read game") - return -1 - end - init_summary() - - -- run the turn: - if read_orders(orders) ~= 0 then - print("could not read " .. orders) - return -1 - end - - -- plan_monsters() - local mon = get_faction(666) - if mon ~= nil then - mon.lastturn = get_turn() - end - - if nmr_check(config.maxnmrs or 30)~=0 then - return -1 - end - - process_orders() - if xmas2009~=nil then - xmas2009() - end - - -- create new monsters: - spawn_dragons() - spawn_undead() - - -- post-turn updates: - update_guards() - update_scores() - frost.update() - - local localechange = { en = { "L46o" } } - change_locales(localechange) - - -- use newfactions file to place out new players - -- autoseed(config.basepath .. "/newfactions", false) - - write_files(config.locales) - - file = "" .. get_turn() .. ".dat" - if eressea.write_game(file)~=0 then - print("could not write game") - return -1 - end - return 0 -end diff --git a/scripts/e4/modules.lua b/scripts/e4/modules.lua deleted file mode 100644 index 39a1d7ca0..000000000 --- a/scripts/e4/modules.lua +++ /dev/null @@ -1,4 +0,0 @@ -require "spells" -require "e3a.rules" -require "e3a.markets" -require "e3a.frost"