extract write_skills and read_skills functions.

This commit is contained in:
Enno Rehling 2017-09-15 21:55:57 +02:00
parent a569ef67e8
commit 8b4e3b7738
1 changed files with 38 additions and 30 deletions

View File

@ -603,8 +603,7 @@ int current_turn(void)
return cturn;
}
static void
writeorder(struct gamedata *data, const struct order *ord,
static void writeorder(gamedata *data, const struct order *ord,
const struct locale *lang)
{
char obuf[1024];
@ -613,7 +612,40 @@ writeorder(struct gamedata *data, const struct order *ord,
WRITE_STR(data->store, obuf);
}
unit *read_unit(struct gamedata *data)
static void read_skills(gamedata *data, unit *u)
{
for (;;) {
int n = NOSKILL, level, weeks;
skill_t sk;
READ_INT(data->store, &n);
sk = (skill_t)n;
if (sk == NOSKILL) break;
READ_INT(data->store, &level);
READ_INT(data->store, &weeks);
if (level) {
skill *sv = add_skill(u, sk);
sv->level = sv->old = (unsigned char)level;
sv->weeks = (unsigned char)weeks;
}
}
}
static void write_skills(gamedata *data, const unit *u) {
int i;
for (i = 0; i != u->skill_size; ++i) {
skill *sv = u->skills + i;
assert(sv->weeks <= sv->level * 2 + 1);
if (sv->level > 0) {
WRITE_INT(data->store, sv->id);
WRITE_INT(data->store, sv->level);
WRITE_INT(data->store, sv->weeks);
}
}
WRITE_INT(data->store, -1);
WRITE_SECTION(data->store);
}
unit *read_unit(gamedata *data)
{
unit *u;
const race *rc;
@ -760,20 +792,7 @@ unit *read_unit(struct gamedata *data)
set_order(&u->thisorder, NULL);
assert(u_race(u));
for (;;) {
int n = NOSKILL, level, weeks;
skill_t sk;
READ_INT(data->store, &n);
sk = (skill_t)n;
if (sk == NOSKILL) break;
READ_INT(data->store, &level);
READ_INT(data->store, &weeks);
if (level) {
skill *sv = add_skill(u, sk);
sv->level = sv->old = (unsigned char)level;
sv->weeks = (unsigned char)weeks;
}
}
read_skills(data, u);
read_items(data->store, &u->items);
READ_INT(data->store, &u->hp);
if (u->hp < u->number) {
@ -787,7 +806,7 @@ unit *read_unit(struct gamedata *data)
void write_unit(struct gamedata *data, const unit * u)
{
order *ord;
int i, p = 0;
int p = 0;
unsigned int flags = u->flags & UFL_SAVEMASK;
const race *irace = u_irace(u);
@ -835,18 +854,7 @@ void write_unit(struct gamedata *data, const unit * u)
WRITE_SECTION(data->store);
assert(u_race(u));
for (i = 0; i != u->skill_size; ++i) {
skill *sv = u->skills + i;
assert(sv->weeks <= sv->level * 2 + 1);
if (sv->level > 0) {
WRITE_INT(data->store, sv->id);
WRITE_INT(data->store, sv->level);
WRITE_INT(data->store, sv->weeks);
}
}
WRITE_INT(data->store, -1);
WRITE_SECTION(data->store);
write_skills(data, u);
write_items(data->store, u->items);
WRITE_SECTION(data->store);
if (u->hp == 0 && data->version < NORCSPELL_VERSION) {