tests for read/write of triggers that reference factions, with bugfixes.

This commit is contained in:
Enno Rehling 2016-02-17 13:55:48 +01:00
parent 325a0ccbf1
commit a6fe697c7a
4 changed files with 125 additions and 14 deletions

View File

@ -761,6 +761,7 @@ void write_unit(struct gamedata *data, const unit * u)
const race *irace = u_irace(u);
write_unit_reference(u, data->store);
assert(u->faction->_alive);
write_faction_reference(u->faction, data->store);
WRITE_STR(data->store, u->_name);
WRITE_STR(data->store, u->display ? u->display : "");

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@ -6,7 +6,13 @@
#include "group.h"
#include "ally.h"
#include "faction.h"
#include "region.h"
#include "version.h"
#include <triggers/changefaction.h>
#include <triggers/createunit.h>
#include <triggers/timeout.h>
#include <util/attrib.h>
#include <util/event.h>
#include <CuTest.h>
#include <tests.h>
@ -63,13 +69,13 @@ static void test_readwrite_unit(CuTest * tc)
test_cleanup();
}
static void test_readwrite_dead_faction(CuTest *tc) {
static void test_readwrite_dead_faction_group(CuTest *tc) {
faction *f, *f2;
unit * u;
group *g;
ally *al;
int fno;
test_cleanup();
f = test_create_faction(0);
fno = f->no;
@ -103,11 +109,103 @@ static void test_readwrite_dead_faction(CuTest *tc) {
test_cleanup();
}
static void test_readwrite_dead_faction_regionowner(CuTest *tc) {
faction *f;
region *r;
unit * u;
int fno;
test_cleanup();
config_set("rules.region_owners", "1");
f = test_create_faction(0);
fno = f->no;
u = test_create_unit(f, r = test_create_region(0, 0, 0));
region_set_owner(r, f, turn);
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
remove_empty_units();
writegame("test.dat");
free_gamedata();
f = NULL;
readgame("test.dat", false);
f = factions;
CuAssertPtrEquals(tc, 0, f);
r = regions;
CuAssertPtrNotNull(tc, r);
CuAssertPtrEquals(tc, 0, region_get_owner(r));
test_cleanup();
}
static void test_readwrite_dead_faction_changefaction(CuTest *tc) {
faction *f, *f2;
region *r;
trigger *tr;
unit * u;
test_cleanup();
config_set("rules.region_owners", "1");
f = test_create_faction(0);
f2 = test_create_faction(0);
u = test_create_unit(f2, r = test_create_region(0, 0, 0));
tr = trigger_changefaction(u, f);
add_trigger(&u->attribs, "timer", trigger_timeout(10, tr));
CuAssertPtrNotNull(tc, a_find(u->attribs, &at_eventhandler));
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
remove_empty_units();
writegame("test.dat");
free_gamedata();
f = NULL;
readgame("test.dat", false);
f = factions;
CuAssertPtrNotNull(tc, f);
r = regions;
CuAssertPtrNotNull(tc, r);
u = r->units;
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, 0, a_find(u->attribs, &at_eventhandler));
test_cleanup();
}
static void test_readwrite_dead_faction_createunit(CuTest *tc) {
faction *f, *f2;
region *r;
trigger *tr;
unit * u;
test_cleanup();
config_set("rules.region_owners", "1");
f = test_create_faction(0);
f2 = test_create_faction(0);
u = test_create_unit(f2, r = test_create_region(0, 0, 0));
tr = trigger_createunit(r, f, f->race, 1);
add_trigger(&u->attribs, "timer", trigger_timeout(10, tr));
CuAssertPtrNotNull(tc, a_find(u->attribs, &at_eventhandler));
destroyfaction(&factions);
CuAssertTrue(tc, !f->_alive);
remove_empty_units();
writegame("test.dat");
free_gamedata();
f = NULL;
readgame("test.dat", false);
f = factions;
CuAssertPtrNotNull(tc, f);
r = regions;
CuAssertPtrNotNull(tc, r);
u = r->units;
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, 0, a_find(u->attribs, &at_eventhandler));
test_cleanup();
}
CuSuite *get_save_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_readwrite_data);
SUITE_ADD_TEST(suite, test_readwrite_unit);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_createunit);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_changefaction);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_regionowner);
SUITE_ADD_TEST(suite, test_readwrite_dead_faction_group);
return suite;
}

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@ -84,9 +84,15 @@ static void changefaction_write(const trigger * t, struct storage *store)
static int changefaction_read(trigger * t, struct storage *store)
{
variant var;
changefaction_data *td = (changefaction_data *)t->data.v;
read_reference(&td->unit, store, read_unit_reference, resolve_unit);
read_reference(&td->faction, store, read_faction_reference, resolve_faction);
var = read_faction_reference(store);
if (var.i == 0) {
return AT_READ_FAIL;
}
ur_add(var, &td->faction, resolve_faction);
// read_reference(&td->faction, store, read_faction_reference, resolve_faction);
return AT_READ_OK;
}

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@ -91,21 +91,27 @@ static void createunit_write(const trigger * t, struct storage *store)
static int createunit_read(trigger * t, struct storage *store)
{
createunit_data *td = (createunit_data *)t->data.v;
variant var;
int result = AT_READ_OK;
int uc =
read_reference(&td->f, store, read_faction_reference, resolve_faction);
int rc =
read_reference(&td->r, store, read_region_reference,
var = read_faction_reference(store);
if (var.i > 0) {
td->f = findfaction(var.i);
if (!td->f) {
ur_add(var, &td->f, resolve_faction);
}
}
else {
result = AT_READ_FAIL;
}
read_reference(&td->r, store, read_region_reference,
RESOLVE_REGION(global.data_version));
td->race = (const struct race *)read_race_reference(store).v;
if (uc == 0 && rc == 0) {
if (!td->f || !td->r)
return AT_READ_FAIL;
if (!td->race) {
result = AT_READ_FAIL;
}
READ_INT(store, &td->number);
return AT_READ_OK;
return result;
}
trigger_type tt_createunit = {