Skillsystem nochmal überdacht (siehe Mail)

Bugfix Einheitenanzahl
Automatisches Ausseten, Prototyp
This commit is contained in:
Enno Rehling 2002-03-17 08:24:52 +00:00
parent 80d6e8bbee
commit b283d31116
7 changed files with 351 additions and 23 deletions

View File

@ -685,21 +685,37 @@ transfermen(unit * u, unit * u2, int n)
for (sk=0; sk!=MAXSKILLS; ++sk) {
double dlevel = 0.0;
int weeks, level;
int weeks, level = 0;
sv = get_skill(u, sk);
sn = get_skill(u2, sk);
if (sv==NULL && sn==NULL) continue;
if (sv && sv->level) dlevel += (sv->level + 1 - sv->weeks/(sv->level*2.0+1)) * n;
else dlevel += 0.5 * n;
if (sn && sn->level) dlevel += (sn->level + 1 - sn->weeks/(sn->level*2.0+1)) * u2->number;
else dlevel += 0.5 * u2->number;
if (sv && sv->level) {
dlevel += (sv->level + 1 - sv->weeks/(sv->level+1.0)) * n;
level += sv->level * n;
}
if (sn && sn->level) {
dlevel += (sn->level + 1 - sn->weeks/(sn->level+1.0)) * u2->number;
level += sn->level * u2->number;
}
dlevel = dlevel / (n + u2->number);
level = (int)dlevel;
weeks = (int)((level*2.0+1) * (1 - dlevel + level)+0.9999999);
level = level / (n + u2->number);
if (level<=dlevel) {
/* apply the remaining fraction to the number of weeks to go.
* subtract the according number of weeks, getting closer to the
* next level */
level = (int)dlevel;
weeks = (level+1) - (int)((dlevel - level) * (level+1));
} else {
/* make it harder to reach the next level.
* weeks+level is the max difficulty, 1 - the fraction between
* level and dlevel applied to the number of weeks between this
* and the previous level is the added difficutly */
level = (int)dlevel+1;
weeks = 1 + 2 * level - (int)((1 + dlevel - level) * level);
}
if (level) {
if (sn==NULL) sn = add_skill(u2, sk);
sn->level = (unsigned char)level;
@ -784,6 +800,7 @@ u_setfaction(unit * u, faction * f)
#endif
if (u->faction) {
set_number(u, 0);
--u->faction->no_units;
join_group(u, NULL);
}
if (u->prevF) u->prevF->nextF = u->nextF;
@ -802,9 +819,11 @@ u_setfaction(unit * u, faction * f)
u->prevF = NULL;
u->faction = f;
if (cnt && f) set_number(u, cnt);
if (cnt && f) {
set_number(u, cnt);
++f->no_units;
}
}
/* vorsicht Sprüche können u->number == 0 (RS_FARVISION) haben! */
void
set_number(unit * u, int count)

258
src/mapper/autoseed.c Normal file
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@ -0,0 +1,258 @@
/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea-pbem.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2001 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <config.h>
#include <eressea.h>
#include "autoseed.h"
/* kernel includes */
#include <region.h>
#include <faction.h>
#include <unit.h>
/* libc includes */
#include <limits.h>
#include <memory.h>
newfaction * newfactions = NULL;
static int regions_per_faction = 3;
void
get_island(regionlist ** rlist)
{
regionlist *rcurrent = *rlist;
regionlist **rnext = &rcurrent->next;
assert(rcurrent && *rnext==NULL);
fset(rcurrent->region, FL_MARK);
while (rcurrent!=NULL) {
direction_t dir;
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * r = rconnect(rcurrent->region, dir);
if (r!=NULL && r->land && !fval(r, FL_MARK)) {
fset(r, FL_MARK);
add_regionlist(rnext, r);
}
}
rcurrent = *rnext;
rnext = &rcurrent->next;
}
rnext=rlist;
while (*rnext) {
rcurrent = *rnext;
freset(rcurrent->region, FL_MARK);
rnext = &rcurrent->next;
}
}
typedef struct seed_t {
struct region * region;
struct newfaction * player;
struct seed_t * next[MAXDIRECTIONS];
} seed_t;
double
get_influence(struct seed_t * seed, struct seed_t * target)
{
double q = 0.0;
direction_t d;
if (target==0 || seed==0) return q;
for (d=0;d!=MAXDIRECTIONS;++d) {
seed_t * s = seed->next[d];
if (s==target) {
if (target->player) {
if (seed->player) {
/* neighbours bad. */
q -= 4.0;
if (seed->player->race==target->player->race) {
/* don't want similar people next to each other */
q -= 2.0;
} else if (seed->player->race==new_race[RC_ELF]) {
if (target->player->race==new_race[RC_TROLL]) {
/* elf sitting next to troll: poor troll */
q -= 5.0;
}
}
}
else if (target->player) {
/* empty regions good */
q += 1.0;
}
}
}
}
return q;
}
double
get_quality(struct seed_t * seed)
{
double q = 0.0;
int nterrains[MAXTERRAINS];
direction_t d;
memset(nterrains, 0, sizeof(nterrains));
for (d=0;d!=MAXDIRECTIONS;++d) {
seed_t * ns = seed->next[d];
if (ns) ++nterrains[rterrain(ns->region)];
}
++nterrains[rterrain(seed->region)];
if (nterrains[T_MOUNTAIN]) {
/* 5 points for the first, and 2 points for every other mountain */
q += (3+nterrains[T_MOUNTAIN]*2);
} else if (seed->player->race==new_race[RC_DWARF]) {
/* -10 for a dwarf who isn't close to a mountain */
q -= 10.0;
}
if (nterrains[T_PLAIN]) {
/* 5 points for the first, and 2 points for every other plain */
q += (3+nterrains[T_PLAIN]*2);
} else if (seed->player->race==new_race[RC_ELF]) {
/* -10 for an elf who isn't close to a plain */
q -= 10.0;
}
if (nterrains[T_DESERT]) {
/* +10 points for the first if we are insects, and -2 points for every
* other desert */
if (seed->player->race==new_race[RC_INSECT]) q += 12;
q -= (nterrains[T_DESERT]*2);
}
switch (rterrain(seed->region)) {
case T_DESERT:
q -=8.0;
break;
case T_VOLCANO:
q -=20.0;
break;
case T_GLACIER:
q -=10.0;
break;
case T_SWAMP:
q -= 1.0;
break;
case T_PLAIN:
q += 4.0;
break;
case T_MOUNTAIN:
q += 5.0;
break;
}
return 2.0;
}
double
recalc(seed_t * seeds, int nseeds, int nplayers)
{
int i, p = 0;
double quality = 0.0, q = 0.0, *qarr = malloc(sizeof(int) * nplayers);
for (i=0;i!=nseeds;++i) {
if (seeds[i].player) {
double quality = get_quality(seeds+i);
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
quality += get_influence(seeds[i].next[d], seeds+i);
}
qarr[p++] = quality;
q += quality;
}
}
/*
q = q / nplayers;
for (i=0;i!=nplayers;++i) {
quality -= (qarr[i]-q)*(qarr[i]-q);
}
*/
return quality + q;
}
void
autoseed(struct regionlist * rlist)
{
int nregions = listlen(rlist);
int nseeds = nregions;
double lastq;
seed_t * seeds = calloc(sizeof(seed_t), nseeds);
int i, nfactions = 0;
newfaction * nf = newfactions;
while (nf) {
if (nf->bonus==0) ++nfactions;
nf = nf->next;
}
nfactions = min(nfactions, nregions/regions_per_faction);
nf = newfactions;
for (i=0;i!=nseeds;++i) {
seeds[i].region = rlist->region;
rlist = rlist->next;
if (i<nfactions) {
while (nf->bonus!=0) nf=nf->next;
seeds[i].player = nf;
nf = nf->next;
}
}
for (i=0;i!=nseeds;++i) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * r = rconnect(seeds[i].region, d);
if (r && r->land) {
int k;
for (k=i+1;k!=nseeds;++k) if (seeds[k].region==r) {
seeds[k].next[back[d]] = seeds+i;
seeds[i].next[d] = seeds+k;
}
}
}
}
lastq = recalc(seeds, nseeds, nfactions);
for (;;) {
double quality = lastq;
int i;
for (i=0;i!=nseeds;++i) {
int k;
for (k=i+1;k!=nseeds;++k) {
double q;
newfaction * player = seeds[k].player;
if (player==NULL && seeds[i].player==NULL) continue;
seeds[k].player = seeds[i].player;
seeds[i].player = player;
q = recalc(seeds, nseeds, nfactions);
if (q>quality) {
quality = q;
} else {
/* undo */
seeds[i].player = seeds[k].player;
seeds[k].player = player;
}
}
}
if (lastq==quality) break;
else lastq = quality;
}
for (i=0;i!=nseeds;++i) {
newfaction * nf = seeds[i].player;
if (nf) {
newfaction ** nfp = &newfactions;
while (*nfp!=nf) nfp=&(*nfp)->next;
addplayer(seeds[i].region, nf->email, nf->race, nf->lang);
*nfp = nf->next;
free(nf);
}
}
}

33
src/mapper/autoseed.h Normal file
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@ -0,0 +1,33 @@
/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea-pbem.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2001 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#ifndef _REGIONLIST_H
#define _REGIONLIST_H
struct regionlist;
struct newfaction;
typedef struct newfaction {
struct newfaction * next;
const char * email;
const struct locale * lang;
const struct race * race;
int bonus;
boolean oldregions;
} newfaction;
extern newfaction * newfactions;
extern void autoseed(struct regionlist * rlist);
extern void get_island(struct regionlist ** rlist);
#endif

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@ -17,6 +17,8 @@
#include <eressea.h>
#include "mapper.h"
#include "autoseed.h"
/* kernel includes */
#include <faction.h>
#include <item.h>
@ -160,7 +162,6 @@ typedef struct dropout {
} dropout;
static dropout * dropouts;
static newfaction * newfactions;
void
read_orders(const char * filename)
@ -248,9 +249,10 @@ seed_dropouts(void)
if (nf->race==drop->race && !nf->bonus) {
unit * u = addplayer(r, nf->email, nf->race, nf->lang);
if (nf->bonus) give_latestart_bonus(r, u, nf->bonus);
*nfp = nf->next;
*dropp = drop->next;
found=true;
*dropp = drop->next;
*nfp = nf->next;
free(nf);
break;
}
nfp = &nf->next;
@ -439,6 +441,7 @@ NeuePartei(region * r)
newfaction * nf = *nfp;
if (strcmp(email, nf->email)==0) {
*nfp = nf->next;
free(nf);
}
else nfp = &nf->next;
}

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@ -17,11 +17,12 @@
#define BOOL_DEFINED
/* wenn config.h nicht vor curses included wird, kompiliert es unter windows nicht */
#include <config.h>
#include <stdio.h>
#include <curses.h>
#include <eressea.h>
#include "mapper.h"
#include "autoseed.h"
#include <spells/spells.h>
#include <attributes/attributes.h>
#include <triggers/triggers.h>
@ -52,6 +53,7 @@
#include <ctype.h>
#include <limits.h>
#include <locale.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
@ -61,6 +63,7 @@ extern char *reportdir;
extern char *datadir;
extern char *basedir;
extern int maxregions;
extern boolean dirtyload;
char datafile[256];
/* -------------------- resizeterm ------------------------------------- */
@ -1042,8 +1045,18 @@ movearound(int rx, int ry) {
make_ocean_block(rx, ry);
ch = -9;
break;
case 'a':
if (r && r->land) {
regionlist * rlist = NULL;
add_regionlist(&rlist, r);
get_island(&rlist);
autoseed(rlist);
modified = 1;
}
break;
case 's':
seed_dropouts();
modified = 1;
break;
case 'S':
if (modified)
@ -1467,6 +1480,9 @@ main(int argc, char *argv[])
case 'v':
orderfile = argv[++i];
break;
case 'X':
dirtyload = true;
break;
case 'x':
maxregions = atoi(argv[++i]);
maxregions = (maxregions*81+80) / 81;

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@ -87,6 +87,10 @@ LINK32=link.exe
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\autoseed.h
# End Source File
# Begin Source File
SOURCE=.\logging.h
# End Source File
# Begin Source File
@ -112,6 +116,10 @@ SOURCE=..\modules\weather.h
# End Group
# Begin Source File
SOURCE=.\autoseed.c
# End Source File
# Begin Source File
SOURCE=.\logging.c
# End Source File
# Begin Source File

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@ -43,15 +43,6 @@ typedef struct tagregion {
struct region *r;
} tagregion;
typedef struct newfaction {
struct newfaction * next;
const char * email;
const struct locale * lang;
const struct race * race;
int bonus;
boolean oldregions;
} newfaction;
extern tagregion *Tagged;
void saddstr(char *s);