- repeating crossbow

- bugfix market deleting all items
This commit is contained in:
Enno Rehling 2009-06-08 18:09:42 +00:00
parent 6e9e6b6928
commit c38c8e21fc
11 changed files with 151 additions and 48 deletions

View File

@ -105,42 +105,44 @@ void do_markets(void)
for (d=0;d!=MAXDIRECTIONS;++d) {
region * r2 = rconnect(r, d);
if (r2 && r2->buildings) {
nmarkets += get_markets(r, markets+nmarkets, MAX_MARKETS-nmarkets);
nmarkets += get_markets(r2, markets+nmarkets, MAX_MARKETS-nmarkets);
}
}
while (lux && numlux--) {
int n = rng_int() % nmarkets;
unit * u = markets[n];
item * items;
attrib * a = a_find(u->attribs, &at_market);
if (a==NULL) {
unit_list * ulist = malloc(sizeof(unit_list));
a = a_add(&u->attribs, a_new(&at_market));
ulist->next = traders;
ulist->data = u;
traders = ulist;
if (nmarkets) {
while (lux && numlux--) {
int n = rng_int() % nmarkets;
unit * u = markets[n];
item * items;
attrib * a = a_find(u->attribs, &at_market);
if (a==NULL) {
unit_list * ulist = malloc(sizeof(unit_list));
a = a_add(&u->attribs, a_new(&at_market));
ulist->next = traders;
ulist->data = u;
traders = ulist;
}
items = (item *)a->data.v;
i_change(&items, lux, 1);
a->data.v = items;
/* give 1 luxury */
}
items = (item *)a->data.v;
i_change(&items, lux, 1);
a->data.v = items;
/* give 1 luxury */
}
while (herb && numherbs--) {
int n = rng_int() % nmarkets;
unit * u = markets[n];
item * items;
attrib * a = a_find(u->attribs, &at_market);
if (a==NULL) {
unit_list * ulist = malloc(sizeof(unit_list));
a = a_add(&u->attribs, a_new(&at_market));
ulist->next = traders;
ulist->data = u;
traders = ulist;
while (herb && numherbs--) {
int n = rng_int() % nmarkets;
unit * u = markets[n];
item * items;
attrib * a = a_find(u->attribs, &at_market);
if (a==NULL) {
unit_list * ulist = malloc(sizeof(unit_list));
a = a_add(&u->attribs, a_new(&at_market));
ulist->next = traders;
ulist->data = u;
traders = ulist;
}
items = (item *)a->data.v;
i_change(&items, herb, 1);
a->data.v = items;
/* give 1 luxury */
}
items = (item *)a->data.v;
i_change(&items, herb, 1);
a->data.v = items;
/* give 1 luxury */
}
}
}
@ -152,6 +154,7 @@ void do_markets(void)
attrib * a = a_find(u->attribs, &at_market);
item * items = a->data.v;
a->data.v = NULL;
while (items) {
item * itm = items;
items = itm->next;
@ -159,7 +162,10 @@ void do_markets(void)
if (itm->number) {
ADDMSG(&u->faction->msgs, msg_message("buyamount",
"unit amount resource", u, itm->number, itm->type->rtype));
itm->next = NULL;
i_add(&u->items, itm);
} else {
i_free(itm);
}
}

View File

@ -454,6 +454,7 @@ new_building(const struct building_type * btype, region * r, const struct locale
init_lighthouse = true;
}
b->flags = BLD_WORKING|BLD_MAINTAINED;
b->no = newcontainerid();
bhash(b);

View File

@ -599,7 +599,7 @@ static void
write_spells(void)
{
struct locale * loc = find_locale("de");
FILE * F = fopen("spells.txt", "w");
FILE * F = fopen("spells.csv", "w");
spell_list * spl = spells;
for (;spl;spl=spl->next) {
const spell * sp = spl->data;
@ -615,6 +615,37 @@ write_spells(void)
fclose(F);
}
static void
write_skills(void)
{
struct locale * loc = find_locale("de");
FILE * F = fopen("skills.csv", "w");
race * rc;
skill_t sk;
fputs("\"Rasse\",", F);
for (rc=races;rc;rc = rc->next) {
if (playerrace(rc)) {
fprintf(F, "\"%s\",", LOC(loc, rc->_name[0]));
}
}
fputc('\n', F);
for (sk=0;sk!=MAXSKILLS;++sk) {
const char * str = skillname(sk, loc);
if (str) {
fprintf(F, "\"%s\",", str);
for (rc=races;rc;rc = rc->next) {
if (playerrace(rc)) {
if (rc->bonus[sk]) fprintf(F, "%d,", rc->bonus[sk]);
else fputc(',', F);
}
}
fputc('\n', F);
}
}
fclose(F);
}
int
main(int argc, char *argv[])
{
@ -622,6 +653,7 @@ main(int argc, char *argv[])
char * lc_ctype;
char * lc_numeric;
lua_State * luaState = lua_init();
static int write_csv = 1;
setup_signal_handler();
@ -650,9 +682,10 @@ main(int argc, char *argv[])
kernel_init();
game_init();
if (0)
if (write_csv) {
write_skills();
write_spells();
}
/* run the main script */
if (luafile==NULL) lua_console(luaState);
else {

View File

@ -118,6 +118,15 @@ static int tolua_region_get_flag(lua_State* tolua_S)
return 1;
}
static int tolua_region_get_adj(lua_State* tolua_S)
{
region* self = (region*)tolua_tousertype(tolua_S, 1, 0);
direction_t dir = (direction_t)tolua_tonumber(tolua_S, 2, 0);
tolua_pushusertype(tolua_S, (void*)r_connect(self, dir), "region");
return 1;
}
static int tolua_region_set_flag(lua_State* tolua_S)
{
region* self = (region*)tolua_tousertype(tolua_S, 1, 0);
@ -230,6 +239,7 @@ tolua_region_create(lua_State* tolua_S)
if (result) {
terraform_region(result, terrain);
}
fix_demand(result);
tolua_pushusertype(tolua_S, result, "region");
return 1;
@ -356,6 +366,7 @@ tolua_region_open(lua_State* tolua_S)
tolua_function(tolua_S, "set_resource", tolua_region_set_resource);
tolua_function(tolua_S, "get_flag", tolua_region_get_flag);
tolua_function(tolua_S, "set_flag", tolua_region_set_flag);
tolua_function(tolua_S, "next", tolua_region_get_adj);
tolua_function(tolua_S, "get_key", tolua_region_getkey);
tolua_function(tolua_S, "set_key", tolua_region_setkey);

View File

@ -40,10 +40,9 @@
<skill name="herbalism" modifier="-2"/>
<skill name="melee" speed="+5"/>
<skill name="mining" modifier="1"/>
<skill name="polearm" speed="+5"/>
<skill name="quarrying" modifier="1"/>
<skill name="riding" modifier="-99"/>
<skill name="sailing" modifier="-1"/>
<skill name="spear" speed="+5"/>
<skill name="stamina" speed="0"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="tactics" modifier="1"/>
@ -159,7 +158,7 @@
<skill name="melee" modifier="1"/>
<skill name="mining" modifier="1"/>
<skill name="quarrying" modifier="2"/>
<skill name="riding" modifier="-2"/>
<skill name="riding" modifier="-99"/>
<skill name="roadwork" modifier="2"/>
<skill name="sailing" modifier="-1"/>
<skill name="shipcraft" modifier="-1"/>

View File

@ -405,7 +405,7 @@
<resource name="h18" amount="1" cost="linear"/><!-- Eisblume -->
<resource name="h11" amount="1" cost="linear"/><!-- Sandfäule -->
</spell>
<spell name="create_potion_p3" type="tybied" ship="true" rank="5" level="7>
<spell name="create_potion_p3" type="tybied" ship="true" rank="5" level="7">
<!-- Schaffenstrunk -->
<function name="cast" value="lua_castspell"/>
<resource name="aura" amount="4" cost="linear"/>
@ -424,7 +424,7 @@
<resource name="h18" amount="1" cost="linear"/><!-- Eisblume -->
<resource name="h9" amount="1" cost="linear"/><!-- Wasserfinder -->
</spell>
<spell name="create_potion_p13" type="tybied" ship="true" rank="5" level="9>
<spell name="create_potion_p13" type="tybied" ship="true" rank="5" level="9">
<!-- Elixier der Macht -->
<function name="cast" value="lua_castspell"/>
<resource name="aura" amount="5" cost="linear"/>

View File

@ -7,10 +7,20 @@
_a: including article (ein Troll, a troll)
-->
<!--Fort-Ausbaustufen -->
<string name="thirdage">
<text locale="de">des dritten Zeitalters</text>
<text locale="en">the third age</text>
</string>
<string name="thirdage">
<text locale="de">des dritten Zeitalters</text>
<text locale="en">the third age</text>
</string>
<string name="rep_crossbow">
<text locale="de">Repetierarmbrust</text>
<text locale="en">repeating crossbow</text>
</string>
<string name="rep_crossbow_p">
<text locale="de">Repetierarmbrüste</text>
<text locale="en">repeating crossbows</text>
</string>
<string name="guardhouse">
<text locale="de">Wachstube</text>
<text locale="en">guard house</text>

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@ -4,6 +4,7 @@
<xi:include href="../weapons/bow.xml"/>
<xi:include href="../weapons/catapult.xml"/>
<xi:include href="../weapons/crossbow.xml"/>
<xi:include href="../weapons/rep_crossbow.xml"/>
<xi:include href="../weapons/firesword.xml"/>
<xi:include href="../weapons/greatbow-2.xml"/>
<xi:include href="../weapons/greatsword-2.xml"/>

View File

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<resource name="rep_crossbow">
<item weight="100">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<modifier function="mod_dwarves_only"/>
<requirement type="log" quantity="1"/>
</construction>
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="1">
<damage type="rider" value="4d3+3"/>
<damage type="footman" value="4d3+3"/>
<modifier type="missile_target" value="2"/>
</weapon>
</item>
</resource>

View File

@ -6,7 +6,7 @@ function item_canuse(u, iname)
return false
end
end
if iname=="towershield" then
if iname=="towershield" or iname=="rep_crossbow" then
-- only dwarves allowed to use towershield
return u.race=="dwarf"
end

View File

@ -345,6 +345,32 @@ local function spells_csv()
fail = 1
end
function test_market()
free_game()
local r
for x = -1, 1 do for y = -1, 1 do
r = region.create(x, y, "plain")
r.peasants = 5000
end end
r = get_region(0, 0)
local b = building.create(r, "market")
b.size = 10
local f = faction.create("enno@eressea.de", "human", "de")
f.id = 42
local u = unit.create(f, r, 1)
u.building = b
u:add_item("money", u.number * 10000)
for i = 0, 5 do
local rn = r:next(i)
end
process_orders()
local len = 0
for i in u.items do
len = len + 1
end
assert(len>1)
end
function test_storage()
free_game()
local r = region.create(0, 0, "plain")
@ -385,10 +411,11 @@ tests = {
["produce"] = test_produce,
["rename"] = test_rename,
["recruit"] = test_recruit,
["spells"] = test_spells
["spells"] = test_spells,
["storage"] = test_storage
}
mytests = {
["storage"] = test_storage
["market"] = test_market
}
fail = 0
for k, v in pairs(mytests) do
@ -403,7 +430,7 @@ end
-- spells_csv()
if fail > 0 then
if true or fail > 0 then
print(fail .. " tests failed.")
io.stdin:read()
end