indentation

This commit is contained in:
Enno Rehling 2021-03-19 23:30:34 +01:00
parent 2783d54f8d
commit c69972100e
1 changed files with 75 additions and 75 deletions

View File

@ -16,15 +16,15 @@ function open_game(turn)
return eressea.read_game(file .. ".dat")
end
function callbacks(rules, name, ...)
for k, v in pairs(rules) do
if 'table' == type(v) then
cb = v[name]
if 'function' == type(cb) then
cb(...)
end
end
end
local function callbacks(rules, name, ...)
for k, v in pairs(rules) do
if 'table' == type(v) then
cb = v[name]
if 'function' == type(cb) then
cb(...)
end
end
end
end
local function write_emails(locales)
@ -49,8 +49,8 @@ local function write_emails(locales)
end
local function join_path(a, b)
if a then return a .. '/' .. b end
return b
if a then return a .. '/' .. b end
return b
end
local function write_addresses()
@ -85,23 +85,23 @@ local function write_aliases()
end
local function write_htpasswd()
local out = io.open(join_path(config.basepath, "htpasswd"), "w")
if out then
for f in factions() do
if f.password then
out:write(itoa36(f.id) .. ":" .. f.password .. "\n")
end
end
out:close()
local out = io.open(join_path(config.basepath, "htpasswd"), "w")
if out then
for f in factions() do
if f.password then
out:write(itoa36(f.id) .. ":" .. f.password .. "\n")
end
end
out:close()
end
end
local function write_files(locales)
write_reports()
write_summary()
write_database()
write_passwords()
write_htpasswd()
write_reports()
write_summary()
write_database()
write_passwords()
write_htpasswd()
end
local function write_scores()
@ -123,69 +123,69 @@ local function write_scores()
end
function process(rules, orders)
local confirmed_multis = { }
local suspected_multis = { }
local confirmed_multis = { }
local suspected_multis = { }
if open_game(get_turn())~=0 then
eressea.log.error("could not read game")
return -1
end
if open_game(get_turn())~=0 then
eressea.log.error("could not read game")
return -1
end
turn_begin()
-- create orders for monsters:
plan_monsters()
-- read orders for players:
if eressea.read_orders(orders) ~= 0 then
print("could not read " .. orders)
return -1
end
turn_begin()
-- create orders for monsters:
plan_monsters()
-- read orders for players:
if eressea.read_orders(orders) ~= 0 then
print("could not read " .. orders)
return -1
end
if nmr_check(config.maxnmrs or 80)~=0 then
return -1
end
callbacks(rules, 'init')
if nmr_check(config.maxnmrs or 80)~=0 then
return -1
end
callbacks(rules, 'init')
-- run the turn:
turn_process()
callbacks(rules, 'update')
turn_end() -- ageing, etc.
-- run the turn:
turn_process()
callbacks(rules, 'update')
turn_end() -- ageing, etc.
write_files(config.locales)
update_scores()
write_files(config.locales)
update_scores()
file = '' .. get_turn() .. '.dat'
if eressea.write_game(file)~=0 then
eressea.log.error("could not write game")
return -1
end
return 0
file = '' .. get_turn() .. '.dat'
if eressea.write_game(file)~=0 then
eressea.log.error("could not write game")
return -1
end
return 0
end
function run_turn(rules)
local turn = get_turn()
if turn<0 then
turn = read_turn()
set_turn(turn)
end
local turn = get_turn()
if turn<0 then
turn = read_turn()
set_turn(turn)
end
orderfile = orderfile or config.basepath .. '/orders.' .. turn
eressea.log.debug("executing turn " .. get_turn() .. " with " .. orderfile .. " with rules=" .. config.rules)
local result = process(rules, orderfile)
return result
orderfile = orderfile or config.basepath .. '/orders.' .. turn
eressea.log.debug("executing turn " .. get_turn() .. " with " .. orderfile .. " with rules=" .. config.rules)
local result = process(rules, orderfile)
return result
end
function file_exists(name)
local f=io.open(name,"r")
if not f then
return false
end
io.close(f)
return true
local f=io.open(name,"r")
if not f then
return false
end
io.close(f)
return true
end
if file_exists('execute.lock') then
eressea.log.error("Lockfile exists, aborting.")
assert(false)
eressea.log.error("Lockfile exists, aborting.")
assert(false)
end
math.randomseed(rng.random())
@ -195,9 +195,9 @@ require 'eressea.xmlconf' -- read xml data
local rules = {}
if config.rules then
rules = require('eressea.' .. config.rules)
eressea.log.info('loaded ' .. #rules .. ' modules for ' .. config.rules)
rules = require('eressea.' .. config.rules)
eressea.log.info('loaded ' .. #rules .. ' modules for ' .. config.rules)
else
eressea.log.warning('no rule modules loaded, specify a game in eressea.ini or with -r')
eressea.log.warning('no rule modules loaded, specify a game in eressea.ini or with -r')
end
run_turn(rules)