adding battle and siege to the eressea.process module

This commit is contained in:
Enno Rehling 2012-06-16 19:14:23 -07:00
parent 527d6c8bf9
commit c98612f44e
9 changed files with 154 additions and 129 deletions

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@ -30,6 +30,8 @@ function test_process()
assert_equal("function", _G.type(eressea.process.study))
assert_equal("function", _G.type(eressea.process.movement))
assert_equal("function", _G.type(eressea.process.use))
assert_equal("function", _G.type(eressea.process.battle))
assert_equal("function", _G.type(eressea.process.siege))
assert_equal("function", _G.type(eressea.process.leave))
end

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@ -3,7 +3,9 @@
#include <platform.h>
#include <kernel/types.h>
#include <kernel/order.h>
#include <kernel/battle.h>
#include <kernel/region.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <kernel/move.h>
#include <gamecode/economy.h>
@ -11,31 +13,36 @@
#include <gamecode/market.h>
#include <gamecode/study.h>
static void process_cmd(keyword_t kwd, int (*callback)(unit *, order *))
{
region * r;
for (r=regions; r; r=r->next) {
unit * u;
for (u=r->units; u; u=u->next) {
order * ord;
for (ord=u->orders; ord; ord=ord->next) {
if (kwd == get_keyword(ord)) {
callback(u, ord);
}
}
}
}
}
#define PROC_LAND_REGION 0x0001
#define PROC_LONG_ORDER 0x0002
static void process_long_cmd(keyword_t kwd, int (*callback)(unit *, order *))
static void process_cmd(keyword_t kwd, int (*callback)(unit *, order *), int flags)
{
region * r;
for (r=regions; r; r=r->next) {
unit * u;
/* look for shortcuts */
if (flags&PROC_LAND_REGION) {
/* only execute when we are on solid terrain */
while (r && (r->terrain->flags&LAND_REGION)==0) {
r = r->next;
}
if (!r) break;
}
for (u=r->units; u; u=u->next) {
order * ord = u->thisorder;
if (kwd == get_keyword(ord)) {
callback(u, ord);
if (flags & PROC_LONG_ORDER) {
if (kwd == get_keyword(u->thisorder)) {
callback(u, u->thisorder);
}
} else {
order * ord;
for (ord=u->orders; ord; ord=ord->next) {
if (kwd == get_keyword(ord)) {
callback(u, ord);
}
}
}
}
}
@ -58,6 +65,17 @@ void process_produce(void) {
}
}
void process_battle(void) {
struct region *r;
for (r = regions; r; r = r->next) {
do_battle(r);
}
}
void process_siege(void) {
process_cmd(K_BESIEGE, siege_cmd, PROC_LAND_REGION);
}
void process_update_long_order(void) {
region * r;
for (r=regions; r; r=r->next) {
@ -102,41 +120,41 @@ void process_settings(void) {
}
void process_ally(void) {
process_cmd(K_ALLY, ally_cmd);
process_cmd(K_ALLY, ally_cmd, 0);
}
void process_prefix(void) {
process_cmd(K_PREFIX, prefix_cmd);
process_cmd(K_PREFIX, prefix_cmd, 0);
}
void process_setstealth(void) {
process_cmd(K_SETSTEALTH, setstealth_cmd);
process_cmd(K_SETSTEALTH, setstealth_cmd, 0);
}
void process_status(void) {
process_cmd(K_STATUS, status_cmd);
process_cmd(K_STATUS, status_cmd, 0);
}
void process_display(void) {
process_cmd(K_DISPLAY, display_cmd);
process_cmd(K_DISPLAY, display_cmd, 0);
}
void process_group(void) {
process_cmd(K_GROUP, group_cmd);
process_cmd(K_GROUP, group_cmd, 0);
}
void process_origin(void) {
process_cmd(K_URSPRUNG, origin_cmd);
process_cmd(K_URSPRUNG, origin_cmd, 0);
}
void process_quit(void) {
process_cmd(K_QUIT, quit_cmd);
process_cmd(K_QUIT, quit_cmd, 0);
quit();
}
void process_study(void) {
process_long_cmd(K_TEACH, teach_cmd);
process_long_cmd(K_STUDY, learn_cmd);
process_cmd(K_TEACH, teach_cmd, PROC_LONG_ORDER);
process_cmd(K_STUDY, learn_cmd, PROC_LONG_ORDER);
}
void process_movement(void) {
@ -144,9 +162,9 @@ void process_movement(void) {
}
void process_use(void) {
process_cmd(K_USE, use_cmd);
process_cmd(K_USE, use_cmd, 0);
}
void process_leave(void) {
process_cmd(K_LEAVE, leave_cmd);
process_cmd(K_LEAVE, leave_cmd, 0);
}

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@ -21,6 +21,8 @@ void process_quit(void);
void process_study(void);
void process_movement(void);
void process_use(void);
void process_battle(void);
void process_siege(void);
void process_leave(void);
#ifdef __cplusplus

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@ -1313,4 +1313,4 @@ int eressea_run(lua_State *L, const char *luafile, const char *entry_point)
err = lua_console(L);
}
return err;
}
}

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@ -18,6 +18,8 @@ module eressea {
void process_study @ study(void); /* LEARN/TEACH */
void process_movement @ movement(void); /* MOVE/FOLLOW/ROUTE */
void process_use @ use(void); /* USE */
void process_battle @ battle(void); /* ATTACK */
void process_siege @ siege(void); /* SIEGE */
void process_leave @ leave(void); /* LEAVE */
}
}

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@ -4431,6 +4431,103 @@ void process(void)
}
int siege_cmd(unit * u, order * ord)
{
region *r = u->region;
building *b;
int d, pooled;
int bewaffnete, katapultiere = 0;
static boolean init = false;
static const curse_type *magicwalls_ct;
static item_type *it_catapultammo = NULL;
static item_type *it_catapult = NULL;
if (!init) {
init = true;
magicwalls_ct = ct_find("magicwalls");
it_catapultammo = it_find("catapultammo");
it_catapult = it_find("catapult");
}
/* gibt es ueberhaupt Burgen? */
init_tokens(ord);
skip_token();
b = getbuilding(r);
if (!b) {
cmistake(u, ord, 31, MSG_BATTLE);
return 31;
}
if (!playerrace(u->race)) {
/* keine Drachen, Illusionen, Untote etc */
cmistake(u, ord, 166, MSG_BATTLE);
return 166;
}
/* schaden durch katapulte */
d = i_get(u->items, it_catapult);
d = MIN(u->number, d);
pooled = get_pooled(u, it_catapultammo->rtype, GET_DEFAULT, d);
d = MIN(pooled, d);
if (eff_skill(u, SK_CATAPULT, r) >= 1) {
katapultiere = d;
d *= eff_skill(u, SK_CATAPULT, r);
} else {
d = 0;
}
bewaffnete = armedmen(u, true);
if (d == 0 && bewaffnete == 0) {
/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
cmistake(u, ord, 80, MSG_EVENT);
return 80;
}
if (!is_guard(u, GUARD_TRAVELTHRU)) {
/* abbruch, wenn die einheit nicht vorher die region bewacht - als
* warnung fuer alle anderen! */
cmistake(u, ord, 81, MSG_EVENT);
return 81;
}
/* einheit und burg markieren - spart zeit beim behandeln der einheiten
* in der burg, falls die burg auch markiert ist und nicht alle
* einheiten wieder abgesucht werden muessen! */
usetsiege(u, b);
b->besieged += MAX(bewaffnete, katapultiere);
/* definitiver schaden eingeschraenkt */
d = MIN(d, b->size - 1);
/* meldung, schaden anrichten */
if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
b->size -= d;
use_pooled(u, it_catapultammo->rtype,
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
/* send message to the entire region */
ADDMSG(&r->msgs, msg_message("siege_catapults",
"unit building destruction", u, b, d));
} else {
/* send message to the entire region */
ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
}
return 0;
}
void do_siege(region * r)
{
if (fval(r->terrain, LAND_REGION)) {
unit *u;
for (u = r->units; u; u = u->next) {
if (get_keyword(u->thisorder) == K_BESIEGE) {
siege_cmd(u, u->thisorder);
}
}
}
}
static void enter_1(region * r)
{
do_misc(r, 0);

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@ -67,6 +67,7 @@ extern "C" {
extern int quit_cmd(struct unit *u, struct order *ord);
extern int name_cmd(struct unit *u, struct order *ord);
extern int use_cmd(struct unit *u, struct order *ord);
extern int siege_cmd(struct unit *u, struct order *ord);
extern int leave_cmd(struct unit *u, struct order *ord);
#ifdef __cplusplus

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@ -89,102 +89,6 @@ ship *getship(const struct region * r)
/* ------------------------------------------------------------- */
static void siege_cmd(unit * u, order * ord)
{
region *r = u->region;
building *b;
int d, pooled;
int bewaffnete, katapultiere = 0;
static boolean init = false;
static const curse_type *magicwalls_ct;
static item_type *it_catapultammo = NULL;
static item_type *it_catapult = NULL;
if (!init) {
init = true;
magicwalls_ct = ct_find("magicwalls");
it_catapultammo = it_find("catapultammo");
it_catapult = it_find("catapult");
}
/* gibt es ueberhaupt Burgen? */
init_tokens(ord);
skip_token();
b = getbuilding(r);
if (!b) {
cmistake(u, ord, 31, MSG_BATTLE);
return;
}
if (!playerrace(u->race)) {
/* keine Drachen, Illusionen, Untote etc */
cmistake(u, ord, 166, MSG_BATTLE);
return;
}
/* schaden durch katapulte */
d = i_get(u->items, it_catapult);
d = MIN(u->number, d);
pooled = get_pooled(u, it_catapultammo->rtype, GET_DEFAULT, d);
d = MIN(pooled, d);
if (eff_skill(u, SK_CATAPULT, r) >= 1) {
katapultiere = d;
d *= eff_skill(u, SK_CATAPULT, r);
} else {
d = 0;
}
bewaffnete = armedmen(u, true);
if (d == 0 && bewaffnete == 0) {
/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
cmistake(u, ord, 80, MSG_EVENT);
return;
}
if (!is_guard(u, GUARD_TRAVELTHRU)) {
/* abbruch, wenn die einheit nicht vorher die region bewacht - als
* warnung fuer alle anderen! */
cmistake(u, ord, 81, MSG_EVENT);
return;
}
/* einheit und burg markieren - spart zeit beim behandeln der einheiten
* in der burg, falls die burg auch markiert ist und nicht alle
* einheiten wieder abgesucht werden muessen! */
usetsiege(u, b);
b->besieged += MAX(bewaffnete, katapultiere);
/* definitiver schaden eingeschraenkt */
d = MIN(d, b->size - 1);
/* meldung, schaden anrichten */
if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
b->size -= d;
use_pooled(u, it_catapultammo->rtype,
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
/* send message to the entire region */
ADDMSG(&r->msgs, msg_message("siege_catapults",
"unit building destruction", u, b, d));
} else {
/* send message to the entire region */
ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
}
}
void do_siege(region * r)
{
if (fval(r->terrain, LAND_REGION)) {
unit *u;
for (u = r->units; u; u = u->next) {
if (get_keyword(u->thisorder) == K_BESIEGE) {
siege_cmd(u, u->thisorder);
}
}
}
}
/* ------------------------------------------------------------- */
static void destroy_road(unit * u, int nmax, struct order *ord)

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@ -64,7 +64,6 @@ extern "C" {
extern int destroy_cmd(struct unit *u, struct order *ord);
extern int leave_cmd(struct unit *u, struct order *ord);
void do_siege(struct region *r);
void build_road(struct region *r, struct unit *u, int size, direction_t d);
void create_ship(struct region *r, struct unit *u,
const struct ship_type *newtype, int size, struct order *ord);