Merge pull request #577 from ennorehling/cache-race

add an API for caching the results of rc_find
This commit is contained in:
Enno Rehling 2016-09-19 20:14:02 +02:00 committed by GitHub
commit c98f075755
20 changed files with 242 additions and 238 deletions

View File

@ -717,7 +717,7 @@
<attack type="4" damage="1d6"/>
<attack type="1" damage="1d5"/>
</race>
<race name="catdragon" magres="0.900000" maxaura="1.000000" regaura="1.000000" recruitcost="500000" weight="20000" capacity="10000" speed="1.000000" hp="20" damage="2d40" unarmedattack="0" unarmeddefense="0" defensemodifier="50" fly="yes" walk="yes" teach="no" shapeshift="yes" giveperson="yes" getitem="yes">
<race name="catdragon" magres="0.900000" maxaura="1.000000" regaura="1.000000" recruitcost="500000" weight="20000" capacity="10000" speed="1.000000" hp="20" damage="2d40" unarmedattack="0" unarmeddefense="0" defensemodifier="50" fly="yes" walk="yes" teach="no" shapeshift="yes" giveperson="yes" getitem="yes" dragon="yes">
<ai splitsize="1"/>
<attack type="4" damage="2d40"/>
<attack type="4" damage="2d40"/>
@ -742,7 +742,7 @@
<attack type="4" damage="5d30"/>
<attack type="6" spell="powerful_dragonbreath" level="12" />
</race>
<race name="dragon" magres="0.700000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" weight="10000" capacity="1000000" speed="1.500000" hp="900" ac="6" damage="2d30" unarmedattack="0" unarmeddefense="0" attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" unarmedguard="yes">
<race name="dragon" magres="0.700000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" weight="10000" capacity="1000000" speed="1.500000" hp="900" ac="6" damage="2d30" unarmedattack="0" unarmeddefense="0" attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" unarmedguard="yes" dragon="yes">
<ai splitsize="2" killpeasants="yes" learn="yes"/>
<function name="name" value="namedragon"/>
<function name="age" value="agedragon"/>

View File

@ -1,5 +1,5 @@
<race name="dragon" magres="0.700000" maxaura="1.0" regaura="2.000000" weight="10000" capacity="1000000" speed="1.500000" hp="900" ac=
"6" damage="2d30" unarmedattack="0" unarmeddefense="0" attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
"6" damage="2d30" unarmedattack="0" unarmeddefense="0" attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes">
<ai splitsize="2" killpeasants="yes" learn="yes"/>
<function name="name" value="namedragon"/>
<function name="age" value="agedragon"/>

View File

@ -1,4 +1,4 @@
<race name="wyrm" magres="0.900000" maxaura="1.0" regaura="3.000000" weight="18000" capacity="1000000" speed="1.0" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
<race name="wyrm" magres="0.900000" maxaura="1.0" regaura="3.000000" weight="18000" capacity="1000000" speed="1.0" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes">
<ai splitsize="1" killpeasants="yes" learn="yes"/>
<function name="name" value="namedragon"/>
<function name="move" value="movedragon"/>

View File

@ -1,4 +1,4 @@
<race name="youngdragon" magres="0.500000" maxaura="1.0" regaura="1.0" weight="8000" capacity="10000" speed="1.0" hp="300" ac="4" damage="2d15" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="4" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
<race name="youngdragon" magres="0.500000" maxaura="1.0" regaura="1.0" weight="8000" capacity="10000" speed="1.0" hp="300" ac="4" damage="2d15" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="4" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes">
<ai splitsize="6" killpeasants="yes" learn="yes"/>
<function name="name" value="namedragon"/>
<function name="age" value="agefiredragon"/>

View File

@ -1037,31 +1037,33 @@ static int rc_specialdamage(const unit *au, const unit *du, const struct weapon_
{
const race *ar = u_race(au);
int m, modifier = 0;
switch (old_race(ar)) {
case RC_HALFLING:
if (wtype != NULL && dragonrace(u_race(du))) {
modifier += 5;
if (wtype != NULL) {
if (fval(u_race(du), RCF_DRAGON)) {
static int cache;
static race *rc_halfling;
if (rc_changed(&cache)) {
rc_halfling = get_race(RC_HALFLING);
}
if (ar == rc_halfling) {
modifier += 5;
}
}
break;
default:
break;
}
if (wtype != NULL && wtype->modifiers != NULL) {
for (m = 0; wtype->modifiers[m].value; ++m) {
/* weapon damage for this weapon, possibly by race */
if (wtype->modifiers[m].flags & WMF_DAMAGE) {
race_list *rlist = wtype->modifiers[m].races;
if (rlist != NULL) {
while (rlist) {
if (rlist->data == ar)
break;
rlist = rlist->next;
if (wtype->modifiers != NULL) {
for (m = 0; wtype->modifiers[m].value; ++m) {
/* weapon damage for this weapon, possibly by race */
if (wtype->modifiers[m].flags & WMF_DAMAGE) {
race_list *rlist = wtype->modifiers[m].races;
if (rlist != NULL) {
while (rlist) {
if (rlist->data == ar)
break;
rlist = rlist->next;
}
if (rlist == NULL)
continue;
}
if (rlist == NULL)
continue;
modifier += wtype->modifiers[m].value;
}
modifier += wtype->modifiers[m].value;
}
}
}

View File

@ -114,16 +114,20 @@ static void recruit_init(void)
int income(const unit * u)
{
switch (old_race(u_race(u))) {
case RC_FIREDRAGON:
return 150 * u->number;
case RC_DRAGON:
return 1000 * u->number;
case RC_WYRM:
return 5000 * u->number;
default:
return 20 * u->number;
// TODO: make this a property, like race.income, no hard-coding of values
if (fval(u_race(u), RCF_DRAGON)) {
switch (old_race(u_race(u))) {
case RC_FIREDRAGON:
return 150 * u->number;
case RC_DRAGON:
return 1000 * u->number;
case RC_WYRM:
return 5000 * u->number;
default:
break;
}
}
return 20 * u->number;
}
static void scramble(void *data, unsigned int n, size_t width)
@ -478,7 +482,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
init_order(ord);
n = getint();
if (n<=0) {
if (n <= 0) {
syntax_error(u, ord);
return;
}
@ -796,7 +800,7 @@ static int maintain(building * b)
cost -=
use_pooled(u, m->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
cost);
cost);
assert(cost == 0);
}
if (work) {
@ -815,7 +819,7 @@ void maintain_buildings(region * r)
while (*bp) {
building *b = *bp;
int flags = BLD_MAINTAINED;
if (!curse_active(get_curse(b->attribs, nocost_ct))) {
flags = maintain(b);
}
@ -929,12 +933,12 @@ static void manufacture(unit * u, const item_type * itype, int want)
case EBUILDINGREQ:
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "building_needed", "building",
itype->construction->btype->_name));
itype->construction->btype->_name));
return;
case ELOWSKILL:
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "manufacture_skills",
"skill minskill product", sk, minskill, itype->rtype, 1));
"skill minskill product", sk, minskill, itype->rtype, 1));
return;
case ENOMATERIALS:
ADDMSG(&u->faction->msgs, msg_materials_required(u, u->thisorder,
@ -1077,8 +1081,8 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
skill_t sk = itype->construction->skill;
add_message(&u->faction->msgs,
msg_feedback(u, u->thisorder, "manufacture_skills",
"skill minskill product", sk, itype->construction->minskill,
itype->rtype));
"skill minskill product", sk, itype->construction->minskill,
itype->rtype));
return;
}
else {
@ -1276,7 +1280,7 @@ attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
}
typedef void(*allocate_function) (const resource_type *, struct region *,
struct allocation *);
struct allocation *);
static allocate_function get_allocator(const struct resource_type *rtype)
{
@ -1345,7 +1349,7 @@ static void create_potion(unit * u, const potion_type * ptype, int want)
case EBUILDINGREQ:
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "building_needed", "building",
ptype->itype->construction->btype->_name));
ptype->itype->construction->btype->_name));
break;
case ECOMPLETE:
assert(0);
@ -1687,7 +1691,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
kwd = init_order(ord);
assert(kwd == K_BUY);
n = getint();
if (n<=0) {
if (n <= 0) {
cmistake(u, ord, 26, MSG_COMMERCE);
return;
}
@ -2082,7 +2086,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
* produktion, wo für jedes produkt einzeln eine obere limite
* existiert, so dass man arrays von orders machen kann. */
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
k = u->number * 10 * effskill(u, SK_TRADE, 0);
/* hat der Händler bereits gehandelt, muss die Menge der bereits
@ -2188,7 +2192,7 @@ static void plant(unit * u, int raw)
if (skill < 6) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "plant_skills",
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
return;
}
/* Wasser des Lebens prüfen */
@ -2202,7 +2206,7 @@ static void plant(unit * u, int raw)
if (n == 0) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "resource_missing", "missing",
itype->rtype));
itype->rtype));
return;
}
@ -2218,7 +2222,7 @@ static void plant(unit * u, int raw)
/* Alles ok. Abziehen. */
use_pooled(u, rt_water, GET_DEFAULT, 1);
use_pooled(u, itype->rtype, GET_DEFAULT, n);
rsetherbs(r, (short) (rherbs(r) + planted));
rsetherbs(r, (short)(rherbs(r) + planted));
ADDMSG(&u->faction->msgs, msg_message("plant", "unit region amount herb",
u, r, planted, itype->rtype));
}
@ -2241,13 +2245,13 @@ static void planttrees(unit * u, int raw)
if (skill < 6) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "plant_skills",
"skill minskill product", SK_HERBALISM, 6, rtype, 1));
"skill minskill product", SK_HERBALISM, 6, rtype, 1));
return;
}
if (fval(r, RF_MALLORN) && skill < 7) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "plant_skills",
"skill minskill product", SK_HERBALISM, 7, rtype, 1));
"skill minskill product", SK_HERBALISM, 7, rtype, 1));
return;
}
@ -2284,7 +2288,7 @@ static void breedtrees(unit * u, int raw)
int current_season;
region *r = u->region;
gamedate date;
get_gamedate(turn, &date);
current_season = date.season;
@ -2536,7 +2540,7 @@ static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
return;
}
id = read_unitid(u->faction, r);
if (id>0) {
if (id > 0) {
u2 = findunitr(r, id);
}
if (u2 && u2->region == u->region) {

View File

@ -67,28 +67,34 @@ void update_guards(void)
unsigned int guard_flags(const unit * u)
{
// TODO: this should be a property of the race, like race.guard_flags
static int rc_cache;
static race *rc_elf, *rc_ent, *rc_ironkeeper;
const race *rc = u_race(u);
unsigned int flags =
GUARD_CREWS | GUARD_LANDING | GUARD_TRAVELTHRU | GUARD_TAX;
// TODO: configuration, not define
#if GUARD_DISABLES_PRODUCTION == 1
flags |= GUARD_PRODUCE;
#endif
#if GUARD_DISABLES_RECRUIT == 1
flags |= GUARD_RECRUIT;
#endif
switch (old_race(u_race(u))) {
case RC_ELF:
if (u->faction->race != u_race(u))
break;
/* else fallthrough */
case RC_TREEMAN:
if (rc_changed(&rc_cache)) {
rc_elf = get_race(RC_ELF);
rc_ent = get_race(RC_TREEMAN);
rc_ironkeeper = get_race(RC_IRONKEEPER);
}
if (rc == rc_elf) {
if (u->faction->race == u_race(u)) {
flags |= GUARD_TREES;
}
}
else if (rc == rc_ent) {
flags |= GUARD_TREES;
break;
case RC_IRONKEEPER:
}
else if (rc == rc_ironkeeper) {
flags = GUARD_MINING;
break;
default:
/* TODO: This should be configuration variables, all of it */
break;
}
return flags;
}

View File

@ -140,6 +140,7 @@ int NMRTimeout(void)
race_t old_race(const struct race * rc)
{
race_t i;
// TODO: this sucks so bad!
for (i = 0; i != MAXRACES; ++i) {
if (get_race(i) == rc) return i;
}

View File

@ -59,7 +59,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
/** external variables **/
race *races;
int num_races = 0;
static int cache_breaker;
static int rc_changes = 1;
static const char *racenames[MAXRACES] = {
"dwarf", "elf", NULL, "goblin", "human", "troll", "demon", "insect",
@ -75,30 +75,15 @@ static const char *racenames[MAXRACES] = {
"clone"
};
static race * race_cache[MAXRACES];
struct race *get_race(race_t rt) {
static int cache = -1;
const char * name;
race * result = 0;
assert(rt < MAXRACES);
name = racenames[rt];
if (!name) {
return 0;
return NULL;
}
if (cache_breaker != cache) {
cache = cache_breaker;
memset(race_cache, 0, sizeof(race_cache));
return race_cache[rt] = rc_get_or_create(name);
}
else {
result = race_cache[rt];
if (!result) {
result = race_cache[rt] = rc_get_or_create(name);
}
}
return result;
return rc_get_or_create(name);
}
race_list *get_familiarraces(void)
@ -147,6 +132,7 @@ void free_races(void) {
races = rc;
}
num_races = 0;
++rc_changes;
}
static race *rc_find_i(const char *name)
@ -168,6 +154,15 @@ const race * rc_find(const char *name) {
return rc_find_i(name);
}
bool rc_changed(int *cache) {
assert(cache);
if (*cache != rc_changes) {
*cache = rc_changes;
return true;
}
return false;
}
race *rc_get_or_create(const char *zName)
{
race *rc;
@ -195,7 +190,7 @@ race *rc_get_or_create(const char *zName)
for (i = 1; i < RACE_ATTACKS; ++i)
rc->attack[i].type = AT_NONE;
rc->index = num_races++;
++cache_breaker;
++rc_changes;
rc->next = races;
return races = rc;
}

View File

@ -180,6 +180,7 @@ extern "C" {
race_t old_race(const struct race *);
race *rc_get_or_create(const char *name);
bool rc_changed(int *cache);
const race *rc_find(const char *);
void free_races(void);
@ -243,7 +244,7 @@ extern "C" {
#define omniscient(f) ((f)->race==get_race(RC_ILLUSION) || (f)->race==get_race(RC_TEMPLATE))
#define playerrace(rc) (!fval((rc), RCF_NPC))
#define dragonrace(rc) ((rc) == get_race(RC_FIREDRAGON) || (rc) == get_race(RC_DRAGON) || (rc) == get_race(RC_WYRM) || (rc) == get_race(RC_BIRTHDAYDRAGON))
#define dragonrace(rc) (fval(rc, RCF_DRAGON))
#define humanoidrace(rc) (fval((rc), RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
#define illusionaryrace(rc) (fval(rc, RCF_ILLUSIONARY))

View File

@ -9,7 +9,7 @@
static void test_rc_name(CuTest *tc) {
struct race *rc;
test_cleanup();
test_setup();
rc = test_create_race("human");
CuAssertStrEquals(tc, "race::human", rc_name_s(rc, NAME_SINGULAR));
CuAssertStrEquals(tc, "race::human_p", rc_name_s(rc, NAME_PLURAL));
@ -20,7 +20,7 @@ static void test_rc_name(CuTest *tc) {
static void test_rc_defaults(CuTest *tc) {
struct race *rc;
test_cleanup();
test_setup();
rc = rc_get_or_create("human");
CuAssertStrEquals(tc, "human", rc->_name);
CuAssertDblEquals(tc, 0.0, rc->magres, 0.0);
@ -43,15 +43,32 @@ static void test_rc_defaults(CuTest *tc) {
static void test_rc_find(CuTest *tc) {
race *rc;
test_cleanup();
test_setup();
rc = test_create_race("hungryhippos");
CuAssertPtrEquals(tc, rc, (void *)rc_find("hungryhippos"));
test_cleanup();
}
static void test_race_get(CuTest *tc) {
int cache = 0;
race *rc;
test_setup();
CuAssertTrue(tc, rc_changed(&cache));
CuAssertTrue(tc, !rc_changed(&cache));
rc = get_race(RC_ELF);
CuAssertPtrEquals(tc, rc, (void *)rc_get_or_create("elf"));
CuAssertTrue(tc, rc_changed(&cache));
CuAssertTrue(tc, !rc_changed(&cache));
CuAssertPtrEquals(tc, rc, (void *)rc_find("elf"));
free_races();
CuAssertTrue(tc, rc_changed(&cache));
test_cleanup();
}
CuSuite *get_race_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_race_get);
SUITE_ADD_TEST(suite, test_rc_name);
SUITE_ADD_TEST(suite, test_rc_defaults);
SUITE_ADD_TEST(suite, test_rc_find);

View File

@ -104,16 +104,22 @@ int value, int flags)
int skill_mod(const race * rc, skill_t sk, const struct terrain_type *terrain)
{
int result = 0;
static int rc_cache;
static race *rc_dwarf, *rc_insect;
if (rc_changed(&rc_cache)) {
rc_dwarf = get_race(RC_DWARF);
rc_insect = get_race(RC_INSECT);
}
result = rc->bonus[sk];
if (rc == get_race(RC_DWARF)) {
if (rc == rc_dwarf) {
if (sk == SK_TACTICS) {
if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
++result;
}
}
else if (rc == get_race(RC_INSECT)) {
else if (rc == rc_insect) {
if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
--result;
else if (terrain == newterrain(T_DESERT) || terrain == newterrain(T_SWAMP))
@ -126,19 +132,25 @@ int skill_mod(const race * rc, skill_t sk, const struct terrain_type *terrain)
int rc_skillmod(const struct race *rc, const region * r, skill_t sk)
{
int mods = 0;
if (!skill_enabled(sk)) {
return 0;
}
if (r) {
mods = skill_mod(rc, sk, r->terrain);
}
if (rc == get_race(RC_ELF) && r && r_isforest(r)) {
if (sk == SK_PERCEPTION || sk == SK_STEALTH) {
++mods;
if (r && r_isforest(r)) {
static int rc_cache;
static race * rc_elf;
if (rc_changed(&rc_cache)) {
rc_elf = get_race(RC_ELF);
}
else if (sk == SK_TACTICS) {
mods += 2;
if (rc == rc_elf) {
if (sk == SK_PERCEPTION || sk == SK_STEALTH) {
++mods;
}
else if (sk == SK_TACTICS) {
mods += 2;
}
}
}
return mods;

View File

@ -3464,7 +3464,7 @@ static int use_item(unit * u, const item_type * itype, int amount, struct order
static double heal_factor(const unit * u)
{
double elf_regen;
// TODO: do not hard-code, make this a property, race.healing
switch (old_race(u_race(u))) {
case RC_TROLL:
case RC_DAEMON:

View File

@ -83,6 +83,7 @@ static void eaten_by_monster(unit * u)
multi = RESOURCE_QUANTITY * newterrain(T_PLAIN)->size / 10000.0;
}
// TODO: do not hard-code, make it a race property or callback? it's already RCF_KILLPEASANTS
switch (old_race(u_race(u))) {
case RC_FIREDRAGON:
n = rng_int() % 80 * u->number;
@ -118,12 +119,7 @@ static void eaten_by_monster(unit * u)
static void absorbed_by_monster(unit * u)
{
int n;
switch (old_race(u_race(u))) {
default:
n = rng_int() % (u->number / 20 + 1);
}
int n = rng_int() % (u->number / 20 + 1);
if (n > 0) {
n = lovar(n);

View File

@ -380,20 +380,15 @@ static order *monster_move(region * r, unit * u)
if (monster_is_waiting(u)) {
return NULL;
}
switch (old_race(u_race(u))) {
case RC_FIREDRAGON:
case RC_DRAGON:
case RC_WYRM:
if (fval(u_race(u), RCF_DRAGON)) {
d = richest_neighbour(r, u->faction, 1);
break;
case RC_TREEMAN:
d = treeman_neighbour(r);
break;
default:
d = random_neighbour(r, u);
break;
}
else if (get_race(RC_TREEMAN)==u_race(u)) {
d = treeman_neighbour(r);
}
else {
d = random_neighbour(r, u);
}
/* falls kein geld gefunden wird, zufaellig verreisen, aber nicht in
* den ozean */
@ -490,65 +485,6 @@ static order *make_movement_order(unit * u, const region * target, int moves,
return parse_order(zOrder, u->faction->locale);
}
#ifdef TODO_ALP
static order *monster_seeks_target(region * r, unit * u)
{
direction_t d;
unit *target = NULL;
int dist, dist2;
direction_t i;
region *nr;
/* Das Monster sucht ein bestimmtes Opfer. Welches, steht
* in einer Referenz/attribut
* derzeit gibt es nur den alp
*/
switch (old_race(u_race(u))) {
case RC_ALP:
target = alp_target(u);
break;
default:
assert(!"Seeker-Monster gibt kein Ziel an");
}
/* TODO: prüfen, ob target überhaupt noch existiert... */
if (!target) {
log_error("Monster '%s' hat kein Ziel!\n", unitname(u));
return NULL; /* this is a bug workaround! remove!! */
}
if (r == target->region) { /* Wir haben ihn! */
if (u_race(u) == get_race(RC_ALP)) {
alp_findet_opfer(u, r);
} else {
assert(!"Seeker-Monster hat keine Aktion fuer Ziel");
}
return NULL;
}
/* Simpler Ansatz: Nachbarregion mit gerinster Distanz suchen.
* Sinnvoll momentan nur bei Monstern, die sich nicht um das
* Terrain kümmern. Nebelwände & Co machen derzeit auch nix...
*/
dist2 = distance(r, target->region);
d = NODIRECTION;
for (i = 0; i < MAXDIRECTIONS; i++) {
nr = rconnect(r, i);
assert(nr);
dist = distance(nr, target->region);
if (dist < dist2) {
dist2 = dist;
d = i;
}
}
assert(d != NODIRECTION);
return create_order(K_MOVE, u->faction->locale, "%s",
LOC(u->faction->locale, directions[d]));
}
#endif
void random_growl(const unit *u, region *target, int rand)
{
const struct locale *lang = u->faction->locale;
@ -657,6 +593,13 @@ static order *plan_dragon(unit * u)
region *tr = NULL;
bool move = false;
order *long_order = NULL;
static int rc_cache;
static const race *rc_wyrm;
const race * rc = u_race(u);
if (rc_changed(&rc_cache)) {
rc_wyrm = get_race(RC_WYRM);
}
if (ta == NULL) {
move |= (rpeasants(r) == 0); /* when no peasants, move */
@ -664,7 +607,7 @@ static order *plan_dragon(unit * u)
}
move |= chance(0.04); /* 4% chance to change your mind */
if (u_race(u) == get_race(RC_WYRM) && !move) {
if (rc == rc_wyrm && !move) {
unit *u2;
for (u2 = r->units; u2; u2 = u2->next) {
/* wyrme sind einzelgänger */
@ -694,18 +637,21 @@ static order *plan_dragon(unit * u)
}
if (tr != NULL) {
assert(long_order == NULL);
switch (old_race(u_race(u))) {
case RC_FIREDRAGON:
long_order = make_movement_order(u, tr, 4, allowed_dragon);
break;
case RC_DRAGON:
long_order = make_movement_order(u, tr, 3, allowed_dragon);
break;
case RC_WYRM:
// TODO: per-race planning functions?
if (rc == rc_wyrm) {
long_order = make_movement_order(u, tr, 1, allowed_dragon);
break;
default:
break;
}
else {
switch (old_race(rc)) {
case RC_FIREDRAGON:
long_order = make_movement_order(u, tr, 4, allowed_dragon);
break;
case RC_DRAGON:
long_order = make_movement_order(u, tr, 3, allowed_dragon);
break;
default:
break;
}
}
if (long_order) {
reduce_weight(u);
@ -757,6 +703,7 @@ void plan_monsters(faction * f)
bool attacking = chance(attack_chance);
for (u = r->units; u; u = u->next) {
const race *rc = u_race(u);
attrib *ta;
order *long_order = NULL;
@ -812,7 +759,7 @@ void plan_monsters(faction * f)
a_remove(&u->attribs, ta);
}
}
else if (u_race(u)->flags & RCF_MOVERANDOM) {
else if (rc->flags & RCF_MOVERANDOM) {
if (chance(random_move_chance()) || check_overpopulated(u)) {
long_order = monster_move(r, u);
}
@ -826,31 +773,24 @@ void plan_monsters(faction * f)
handle_event(u->attribs, "ai_move", u);
}
switch (old_race(u_race(u))) {
case RC_SEASERPENT:
long_order = create_order(K_PIRACY, f->locale, NULL);
break;
#ifdef TODO_ALP
case RC_ALP:
long_order = monster_seeks_target(r, u);
break;
#endif
case RC_FIREDRAGON:
case RC_DRAGON:
case RC_WYRM:
if (fval(rc, RCF_DRAGON)) {
long_order = plan_dragon(u);
break;
default:
if (u_race(u)->flags & RCF_LEARN) {
long_order = monster_learn(u);
}
else {
if (rc == get_race(RC_SEASERPENT)) {
long_order = create_order(K_PIRACY, f->locale, NULL);
}
else {
if (rc->flags & RCF_LEARN) {
long_order = monster_learn(u);
}
}
break;
}
}
if (long_order == NULL && unit_can_study(u)) {
/* Einheiten, die Waffenlosen Kampf lernen könnten, lernen es um
* zu bewachen: */
if (u_race(u)->bonus[SK_WEAPONLESS] != -99) {
if (rc->bonus[SK_WEAPONLESS] != -99) {
if (effskill(u, SK_WEAPONLESS, 0) < 1) {
long_order =
create_order(K_STUDY, f->locale, "'%s'",

View File

@ -54,8 +54,7 @@ static void create_monsters(faction **player, faction **monsters, unit **u, unit
*monsters = get_or_create_monsters();
assert(rc_find((*monsters)->race->_name));
rc = rc_get_or_create((*monsters)->race->_name);
fset(rc, RCF_UNARMEDGUARD);
fset(rc, RCF_NPC);
fset(rc, RCF_UNARMEDGUARD|RCF_NPC|RCF_DRAGON);
fset(*monsters, FFL_NOIDLEOUT);
assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));

View File

@ -1465,16 +1465,15 @@ static void make_route(unit * u, order * ord, region_list ** routep)
static int movement_speed(unit * u)
{
int mp = BP_WALKING;
double dk = u_race(u)->speed;
const race *rc = u_race(u);
double dk = rc->speed;
assert(u->number);
/* dragons have a fixed speed, and no other effects work on them: */
switch (old_race(u_race(u))) {
case RC_DRAGON:
case RC_WYRM:
case RC_FIREDRAGON:
if (fval(rc, RCF_DRAGON)) {
return BP_DRAGON;
case RC_BIRTHDAYDRAGON:
}
switch (old_race(u_race(u))) {
case RC_BIRTHDAYDRAGON: // FIXME: catdragon has RCF_DRAGON, so this cannot happen
case RC_SONGDRAGON:
mp = BP_DRAGON;
break;

View File

@ -1501,16 +1501,23 @@ static int sp_create_irongolem(castorder * co)
int cast_level = co->level;
double force = co->force;
int number = lovar(force * 8 * RESOURCE_QUANTITY);
if (number < 1)
static int cache;
static const race * golem_rc;
if (rc_changed(&cache)) {
golem_rc = rc_find("irongolem");
}
if (number < 1) {
number = 1;
}
if (r->terrain == newterrain(T_SWAMP)) {
cmistake(mage, co->order, 188, MSG_MAGIC);
return 0;
}
u2 =
create_unit(r, mage->faction, number, rc_find("irongolem"), 0, NULL, mage);
u2 = create_unit(r, mage->faction, number, golem_rc, 0, NULL, mage);
set_level(u2, SK_ARMORER, 1);
set_level(u2, SK_WEAPONSMITH, 1);
@ -1523,7 +1530,7 @@ static int sp_create_irongolem(castorder * co)
ADDMSG(&mage->faction->msgs,
msg_message("magiccreate_effect", "region command unit amount object",
mage->region, co->order, mage, number,
LOC(mage->faction->locale, rc_name_s(rc_find("irongolem"), (u2->number == 1) ? NAME_SINGULAR : NAME_PLURAL))));
LOC(mage->faction->locale, rc_name_s(golem_rc, (u2->number == 1) ? NAME_SINGULAR : NAME_PLURAL))));
return cast_level;
}
@ -1563,6 +1570,12 @@ static int sp_create_stonegolem(castorder * co)
unit *mage = co->magician.u;
int cast_level = co->level;
int number = lovar(co->force * 5 * RESOURCE_QUANTITY);
static int cache;
static const race * golem_rc;
if (rc_changed(&cache)) {
golem_rc = rc_find("stonegolem");
}
if (number < 1)
number = 1;
@ -1572,7 +1585,7 @@ static int sp_create_stonegolem(castorder * co)
}
u2 =
create_unit(r, mage->faction, number, rc_find("stonegolem"), 0, NULL, mage);
create_unit(r, mage->faction, number, golem_rc, 0, NULL, mage);
set_level(u2, SK_ROAD_BUILDING, 1);
set_level(u2, SK_BUILDING, 1);
@ -1584,7 +1597,7 @@ static int sp_create_stonegolem(castorder * co)
ADDMSG(&mage->faction->msgs,
msg_message("magiccreate_effect", "region command unit amount object",
mage->region, co->order, mage, number,
LOC(mage->faction->locale, rc_name_s(rc_find("stonegolem"), (u2->number == 1) ? NAME_SINGULAR : NAME_PLURAL))));
LOC(mage->faction->locale, rc_name_s(golem_rc, (u2->number == 1) ? NAME_SINGULAR : NAME_PLURAL))));
return cast_level;
}
@ -2717,6 +2730,26 @@ static int sp_firewall(castorder * co)
* (SPELLLEVEL | TESTCANSEE)
*/
static race *unholy_race(const race *rc) {
static int cache;
static race * rc_skeleton, *rc_zombie, *rc_ghoul;
if (rc_changed(&cache)) {
rc_skeleton = get_race(RC_SKELETON);
rc_zombie = get_race(RC_ZOMBIE);
rc_ghoul = get_race(RC_GHOUL);
}
if (rc == rc_skeleton) {
return get_race(RC_SKELETON_LORD);
}
if (rc == rc_zombie) {
return get_race(RC_ZOMBIE_LORD);
}
if (rc == rc_ghoul) {
return get_race(RC_GHOUL_LORD);
}
return NULL;
}
static int sp_unholypower(castorder * co)
{
region * r = co_get_region(co);
@ -2739,17 +2772,8 @@ static int sp_unholypower(castorder * co)
u = pa->param[i]->data.u;
switch (old_race(u_race(u))) {
case RC_SKELETON:
target_race = get_race(RC_SKELETON_LORD);
break;
case RC_ZOMBIE:
target_race = get_race(RC_ZOMBIE_LORD);
break;
case RC_GHOUL:
target_race = get_race(RC_GHOUL_LORD);
break;
default:
target_race = unholy_race(u_race(u));
if (!target_race) {
cmistake(mage, co->order, 284, MSG_MAGIC);
continue;
}

View File

@ -94,6 +94,9 @@ magic_t getmagicskill(const struct locale * lang)
/* familiars and toads are not migrants */
bool is_migrant(unit * u)
{
static int cache;
static race *toad_rc;
if (u_race(u) == u->faction->race)
return false;
@ -101,16 +104,21 @@ bool is_migrant(unit * u)
return false;
if (is_familiar(u))
return false;
if (u_race(u) == get_race(RC_TOAD))
return false;
return true;
if (rc_changed(&cache)) {
toad_rc = get_race(RC_TOAD);
}
return u_race(u) != toad_rc;
}
/* ------------------------------------------------------------- */
bool magic_lowskill(unit * u)
{
return (u_race(u) == get_race(RC_TOAD)) ? true : false;
static race *toad_rc;
static int cache;
if (rc_changed(&cache)) {
toad_rc = get_race(RC_TOAD);
}
return u_race(u) == toad_rc;
}
/* ------------------------------------------------------------- */

View File

@ -118,7 +118,7 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
heiltrank = 0;
/* Sieben Leben */
if (old_race(u_race(u)) == RC_CAT && (chance(1.0 / 7))) {
if (u_race(u) == get_race(RC_CAT) && (chance(1.0 / 7))) {
hp[i] = u->hp / u->number;
hp_rem += hp[i];
continue;