require "lunit" module("tests.eressea.attrib", package.seeall, lunit.testcase) function has_attrib(u, value) for a in u.attribs do if (a.data==value) then return true end end return false end function test_attrib_global() a = attrib.create('global', {}) eressea.write_game('attrib.dat') eressea.free_game() eressea.read_game('attrib.dat') end function test_attrib() local r = region.create(0,0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") local u = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) data = { arr = { 'a', 'b', 'c' }, name = 'familiar', events = { die = 'familiar_died' }, data = { mage = u2 } } a = { 'a' } b = { 'a' } uno = u.id u2no = u2.id a = attrib.create(u, 12) a = attrib.create(u, "enno") a = attrib.create(u, u2) a = attrib.create(u, data) eressea.write_game("attrib.dat") eressea.free_game() eressea.read_game("attrib.dat") u = get_unit(uno) u2 = get_unit(u2no) assert_false(has_attrib(u, 42)) assert_true(has_attrib(u, "enno")) assert_true(has_attrib(u, 12)) for a in u.attribs do x = a.data if (type(x)=="table") then assert_equal('a', x.arr[1]) assert_equal('familiar', x.name) assert_equal('familiar_died', x.events.die) assert_equal(u2, x.data.mage) break end end end