require "lunit" module("tests.eressea.study", package.seeall, lunit.testcase) function setup() conf = [[{ "races" : { "human" : {} }, "terrains" : { "plain" : { "flags" : [ "land" ] } }, "keywords" : { "de" : { "study": "LERNEN", "teach": "LEHREN" } }, "skills" : { "de": { "tactics" : "Taktik", "alchemy" : "Alchemie", "crossbow" : "Armbrust" } }, "spells" : { "fireball" : { "syntax" : "u+" } } }]] eressea.game.reset() eressea.config.reset(); eressea.settings.set('rules.magic.playerschools', '') eressea.settings.set("rules.food.flags", "4") eressea.settings.set('study.random_progress', '0') eressea.config.parse(conf) end function test_study() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) u:add_order("LERNEN Armbrust") process_orders() assert_equal(1, u:get_skill("crossbow")) end function test_study_expensive() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) eressea.settings.set("skills.cost.alchemy", "50") u:add_order("LERNEN Alchemie") u:add_item("money", 50) process_orders() assert_equal(1, u:get_skill("alchemy")) assert_equal(0, u:get_item("money")) end function test_unit_spells() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) u.magic = "gray" u:set_skill("magic", 1) u:add_spell("toast") assert_equal(nil, u.spells) u:add_spell("fireball", 2) local sp = u.spells() assert_equal("fireball", sp.name) assert_equal(2, sp.level) end local function make_teacher(student, f, skill) f = f or student.faction local u = unit.create(f, student.region, 1) u:clear_orders() u:add_order("LEHRE " .. itoa36(student.id)) u:set_skill(skill or "crossbow", 10) return u end local function make_student(f, r, num, skill) local u = unit.create(f, r, num or 1) u:clear_orders() u:add_order("LERNE " .. (skill or "Armbrust")) return u end function test_study_no_teacher() local r = region.create(0, 0, "plain") local f = faction.create("human") local u1 = make_student(f, r, 1) u1:set_skill("crossbow", 1) process_orders() assert_equal(1, u1:get_skill("crossbow")) end function test_study_with_teacher() local r = region.create(0, 0, "plain") local f = faction.create("human") local u1 = make_student(f, r, 1) make_teacher(u1) u1:set_skill("crossbow", 1) process_orders() assert_equal(2, u1:get_skill("crossbow")) end function test_study_too_many_students() local r = region.create(0, 0, "plain") local f = faction.create("human") local u1 = make_student(f, r, 20, "Taktik") u1.name = "Student" u1:add_item("money", 201*u1.number) make_teacher(u1, f, "tactics") process_orders() assert_equal(u1.number, u1:get_item("money")) end function test_study_multiple_teachers() local r = region.create(0, 0, "plain") local f = faction.create("human") local u1 = make_student(f, r, 20, "Taktik") u1.name = "Student" u1:add_item("money", 201*u1.number) make_teacher(u1, f, "tactics") make_teacher(u1, f, "tactics") process_orders() assert_equal(u1.number, u1:get_item("money")) end