local tcname = 'tests.e2.guard' local lunit = require('lunit') if _VERSION >= 'Lua 5.2' then _ENV = module(tcname, 'seeall') else module(tcname, lunit.testcase, package.seeall) end function setup() eressea.free_game() eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") eressea.settings.set("rules.food.flags", "4") end function test_guard_unarmed() local r1 = region.create(0, 0, "plain") local f1 = faction.create("human", "hodor@eressea.de", "de") local u1 = unit.create(f1, r1, 1) assert_equal(false, u1.guard) u1:clear_orders() u1:add_order("BEWACHE") process_orders() assert_equal(false, u1.guard) end function test_guard_armed() local r1 = region.create(0, 0, "plain") local f1 = faction.create("human", "hodor@eressea.de", "de") local u1 = unit.create(f1, r1, 1) assert_equal(false, u1.guard) u1:add_item("sword", 1) u1:set_skill("melee", 2) u1:clear_orders() u1:add_order("BEWACHE") process_orders() assert_equal(true, u1.guard) end function test_guard_allows_move_after_combat() -- bug 1493 local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f1 = faction.create("human", "bernd@eressea.de", "de") local u1 = unit.create(f1, r1, 10) local uid1 = u1.id local f2 = faction.create("human", "horst@eressea.de", "de") local u2 = unit.create(f2, r1, 1) u1:add_order("BEWACHE") u1:add_item("sword", 10) u1:set_skill("melee", 2) u1:clear_orders() u1:add_order("BEWACHE") process_orders() assert_equal(true, u1.guard) u1:clear_orders() u1:add_order("NACH O") u1:add_order("ATTACKIERE " .. itoa36(u2.id)) process_orders() u1 = get_unit(uid1) assert_equal(r2, u1.region) end function test_no_guard_no_move_after_combat() -- bug 1493 local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f1 = faction.create("human", "bernd@eressea.de", "de") local u1 = unit.create(f1, r1, 10) local uid1 = u1.id local f2 = faction.create("human", "horst@eressea.de", "de") local u2 = unit.create(f2, r1, 1) u1:add_order("BEWACHE") u1:add_item("sword", 10) u1:set_skill("melee", 2) assert_equal(false, u1.guard) u1:clear_orders() u1:add_order("NACH O") u1:add_order("ATTACKIERE " .. itoa36(u2.id)) process_orders() u1 = get_unit(uid1) assert_equal(r1, u1.region) end function test_move_stops_guarding() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "test@example.com", "de") local u = unit.create(f, r1, 1) u:add_item("sword", 1) u:set_skill("melee", 2) u:add_order("NACH O") u:add_order("BEWACHE") u.guard = true process_orders() assert_equal(r2, u.region) assert_false(u.guard) end function test_move_to_same_region_stops_guarding() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "test@example.com", "de") local u = unit.create(f, r1, 1) u:add_item("horse", 1) u:add_item("sword", 1) u:set_skill("melee", 2) u:set_skill("riding", 2) u:add_order("NACH O W") u.guard = true process_orders() assert_equal(r1, u.region) assert_false(u.guard) end function test_mover_cannot_start_guarding() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "test@example.com", "de") local u = unit.create(f, r1, 1) u:add_item("horse", 1) u:add_item("sword", 1) u:set_skill("melee", 2) u:set_skill("riding", 2) u:add_order("BEWACHE") u:add_order("NACH O") process_orders() assert_equal(r2, u.region) assert_false(u.guard) end function test_move_to_same_region_stops_guarding() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "test@example.com", "de") local u = unit.create(f, r1, 1) u:add_item("horse", 1) u:add_item("sword", 1) u:set_skill("melee", 2) u:set_skill("riding", 2) u:add_order("BEWACHE") u:add_order("NACH O W") process_orders() assert_equal(r1, u.region) assert_false(u.guard) end