local tcname = 'tests.e3.items' local lunit = require('lunit') if _VERSION >= 'Lua 5.2' then _ENV = module(tcname, 'seeall') else module(tcname, lunit.testcase, package.seeall) end function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") -- food is free eressea.settings.set("NewbieImmunity", "0") end function test_water_of_life() local r = region.create(0, 0, "plain") r:set_flag(1, false) -- no mallorn local f = faction.create("human") local u = unit.create(f, r, 1) local trees = r:get_resource('tree') u:add_item('p2', 1) u:add_item('log', 10) u:add_order("BENUTZE 1 'Wasser des Lebens'") u:add_order("ZEIGE 'Wasser des Lebens'") process_orders() assert_equal(0, u:get_item('p2')) assert_equal(5, u:get_item('log')) trees = r:get_resource('tree')-trees if trees~=5 then init_reports() write_report(f) print(f, get_turn()) end assert_equal(5, trees) end function test_give_horses() local r = region.create(0, 0, "plain") local f = faction.create("human", "noreply@eressea.de", "de") local u = unit.create(f, r, 1) r:set_resource("horse", 0) u:add_item("charger", 20) u:add_order("GIB 0 10 Streitross") process_orders() assert_equal(10, r:get_resource("horse")) assert_equal(10, u:get_item("charger")) end function test_goblins() local r = region.create(0, 0, "plain") local f1 = faction.create("goblin", "goblin@eressea.de", "de") local f2 = faction.create("dwarf", "dwarf@eressea.de", "de") local f3 = faction.create("elf", "elf@eressea.de", "de") local ud = unit.create(f1, r, 1) local uh = unit.create(f1, r, 1) uh.race = "halfling" local u2 = unit.create(f2, r, 1) local u3 = unit.create(f3, r, 1) local restricted = { "towershield", "rep_crossbow", "plate", "lance", "mallornlance", "greatbow", "greataxe", "axe", "scale", "plate", "halberd", "greatsword", "rustyhalberd" } for k, v in ipairs(restricted) do ud:add_item(v, 1) uh:add_item(v, 1) u2:add_item(v, 1) u3:add_item(v, 1) end uh:add_order("ATTACKIERE " .. itoa36(u2.id)) uh:add_order("ATTACKIERE " .. itoa36(u3.id)) ud:add_order("ATTACKIERE " .. itoa36(u2.id)) ud:add_order("ATTACKIERE " .. itoa36(u3.id)) process_orders() end function test_make_horse() eressea.settings.set("rules.horses.growth", "0") local r = region.create(0, 0, "plain") local f = faction.create("human", "horses@eressea.de", "de") local u = unit.create(f, r, 1) u:set_skill("training", 4) r:set_resource("horse", 100) u:add_order("MACHE 1 PFERD") process_orders() assert_equal(1, u:get_item("horse")) assert_equal(99, r:get_resource("horse")) u:clear_orders() u:add_order("MACHE 1 STREITROSS") u:add_item("money", 200) u:add_item("iron", 1) process_orders() assert_equal(1, u:get_item("charger")) assert_equal(0, u:get_item("horse")) assert_equal(0, u:get_item("iron")) assert_equal(0, u:get_item("money")) assert_equal(99, r:get_resource("horse")) end