#include #include #include "vortex.h" #include "move.h" #include "tests.h" #include #include #include #include #include #include #include #include static void test_move_to_vortex(CuTest *tc) { region *r1, *r2, *r = 0; terrain_type *t_plain; unit *u; struct locale *lang; test_setup(); lang = test_create_locale(); locale_setstring(lang, "vortex", "wirbel"); init_locale(lang); t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION); r1 = test_create_region(0, 0, t_plain); r2 = test_create_region(5, 0, t_plain); CuAssertPtrNotNull(tc, create_special_direction(r1, r2, 10, "", "vortex", true)); u = test_create_unit(test_create_faction(rc_get_or_create("hodor")), r1); u->faction->locale = lang; CuAssertIntEquals(tc, E_MOVE_NOREGION, movewhere(u, "barf", r1, &r)); CuAssertIntEquals(tc, E_MOVE_OK, movewhere(u, "wirbel", r1, &r)); CuAssertPtrEquals(tc, r2, r); test_teardown(); } CuSuite *get_vortex_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_move_to_vortex); return suite; }