function creation_message(mage, type, number) local msg = message.create("item_create_spell") local err = 0 err = err + msg:set_unit("mage", mage) err = err + msg:set_int("number", number) err = err + msg:set_resource("item", type) if err ~= 0 then return nil else return msg end end local function create_item(mage, level, name, number) local count = number or 1 mage:add_item(name, count); local msg = creation_message(mage, name, count) msg:send_faction(mage.faction) return level end -- Wasser des Lebens function create_potion_p2(r, mage, level, force) return create_item(mage, level, "p2", level) end -- Siebenmeilentee function create_potion_p0(r, mage, level, force) return create_item(mage, level, "p0", level) end -- Wundsalbe function create_potion_ointment(r, mage, level, force) return create_item(mage, level, "ointment", level) end -- Bauernblut function create_potion_peasantblood(r, mage, level, force) return create_item(mage, level, "peasantblood", level) end -- Pferdeglück function create_potion_p9(r, mage, level, force) return create_item(mage, level, "p9", level) end -- Schaffenstrunk function create_potion_p3(r, mage, level, force) return create_item(mage, level, "p3", level) end -- Heiltrank function create_potion_p14(r, mage, level, force) return create_item(mage, level, "p14", level) end -- Elixier der Macht function create_potion_p13(r, mage, level, force) return create_item(mage, level, "p13", level) end -- Erschaffe ein Flammenschwert function create_firesword(r, mage, level, force) return create_item(mage, level, "firesword") end -- Erschaffe einen Gürtel der Trollstärke function create_trollbelt(r, mage, level, force) return create_item(mage, level, "trollbelt") end -- Erschaffe einen Ring der Unsichtbarkeit function create_roi(r, mage, level, force) return create_item(mage, level, "roi") end -- Erschaffe einen Ring der flinken Finger function create_roqf(r, mage, level, force) return create_item(mage, level, "roqf") end -- Erschaffe ein Amulett des wahren Sehens function create_aots(r, mage, level, force) return create_item(mage, level, "aots") end -- Erschaffe einen magischen Kräuterbeutel function create_magicherbbag(r, mage, level, force) return create_item(mage, level, "magicherbbag") end -- Erschaffe einen Taktikkristal function create_dreameye(r, mage, level, force) return create_item(mage, level, "dreameye") end -- Erschaffe einen Antimagiekristall function create_antimagic(r, mage, level, force) return create_item(mage, level, "antimagic") end -- Erschaffe eine Sphäre der Unsichtbarkeit function create_invisibility_sphere(r, mage, level, force) return create_item(mage, level, "sphereofinv") end -- Erschaffe einen Gürtel der Keuschheit function create_chastitybelt(r, mage, level, force) return create_item(mage, level, "ao_chastity") end -- Erschaffe ein Runenschwert function create_runesword(r, mage, level, force) return create_item(mage, level, "runesword") end -- Erschaffe ein Aurafokus function create_focus(r, mage, level, force) return create_item(mage, level, "aurafocus") end -- Erschaffe einen Ring der Macht function create_rop(r, mage, level, force) return create_item(mage, level, "rop") end -- Erschaffe einen Ring der Regeneration function create_ror(r, mage, level, force) return create_item(mage, level, "ror") end -- Erschaffe einen Zauberbeutel function create_bagofholding(r, mage, level, force) return create_item(mage, level, "magicbag") end -- TODO: function earn_silver(r, mage, level, force) local money = r:get_resource("money") local wanted = 50 * force local amount = wanted if wanted > money then amount = money end r:set_resource("money", money - amount) mage:add_item("money", amount) local msg = message.create("income") msg:set_unit("unit", mage) msg:set_region("region", r) msg:set_int("mode", 6) msg:set_int("wanted", wanted) msg:set_int("amount", amount) msg:send_faction(mage.faction) return level end