server/scripts/tests/e3/production.lua

142 lines
4.2 KiB
Lua

local tcname = 'tests.e3.production'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
eressea.settings.set("NewbieImmunity", "0")
end
local function create_faction(race)
return faction.create(race, race .. '@example.com', "de")
end
function test_greatbow_needs_elf()
-- only elves can build a greatbow
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u:set_skill('weaponsmithing', 5)
u:add_item('mallorn', 2)
u:add_order("MACHE Elfenbogen")
turn_process() -- humans cannot do it
assert_equal(1, f:count_msg_type("error117"))
assert_equal(0, u:get_item('greatbow'))
assert_equal(2, u:get_item('mallorn'))
u.race = 'elf'
turn_process() -- but elves can
assert_equal(1, u:get_item('greatbow'))
assert_equal(0, u:get_item('mallorn'))
end
function test_troll_no_quarrying_bonus()
-- Trolle kriegen keinen Rohstoffbonus wie in E2
local r = region.create(0, 0, 'mountain')
local f = create_faction('troll')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource("stone", 100)
u:set_skill('quarrying', 2) -- +2 Rassenbonus
u:add_order("MACHE Steine")
turn_process()
assert_equal(4, u:get_item('stone'))
assert_equal(96, r:get_resource('stone'))
end
function test_dwarf_no_mining_bonus()
-- E3: Zwerge verlieren den Eisenabbaubonus
local r = region.create(0, 0, 'mountain')
local f = create_faction('dwarf')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('iron', 100)
u:set_skill('mining', 8) -- +2 skill bonus
u:add_order('MACHE Eisen')
turn_process()
assert_equal(10, u:get_item('iron'))
assert_equal(90, r:get_resource('iron'))
end
function test_dwarf_towershield()
-- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer
-- und Repetierarmbrüste bauen.
local r = region.create(0, 0, 'plain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u:set_skill('armorer', 4)
u:add_item('iron', 1)
u:add_order("MACHE Turmschild")
turn_process() -- humans cannot do it
assert_equal(1, f:count_msg_type("error117"))
assert_equal(0, u:get_item('towershield'))
assert_equal(1, u:get_item('iron'))
u.race = 'dwarf'
u:set_skill('armorer', 2) -- dwarf has bonus +2
turn_process() -- but dwarves can
assert_equal(1, u:get_item('towershield'))
assert_equal(0, u:get_item('iron'))
end
function test_dwarf_scale()
-- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer
-- und Repetierarmbrüste bauen.
local r = region.create(0, 0, 'plain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u:set_skill('armorer', 5)
u:add_item('iron', 2)
u:add_order("MACHE Schuppenpanzer")
turn_process() -- humans cannot do it
assert_equal(1, f:count_msg_type("error117"))
assert_equal(0, u:get_item('scale'))
assert_equal(2, u:get_item('iron'))
u.race = 'dwarf'
u:set_skill('armorer', 3) -- dwarf has bonus +2
turn_process() -- but dwarves can
assert_equal(1, u:get_item('scale'))
assert_equal(0, u:get_item('iron'))
end
function test_dwarf_rep_xbow()
-- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer
-- und Repetierarmbrüste bauen.
local r = region.create(0, 0, 'plain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u:set_skill('weaponsmithing', 5)
u:add_item('iron', 1)
u:add_item('log', 1)
u:add_order("MACHE Repetierarmbrust")
turn_process() -- humans cannot do it
assert_equal(1, f:count_msg_type("error117"))
assert_equal(0, u:get_item('rep_crossbow'))
assert_equal(1, u:get_item('iron'))
assert_equal(1, u:get_item('log'))
u.race = 'dwarf'
u:set_skill('weaponsmithing', 3) -- dwarf has bonus +2
turn_process() -- but dwarves can
assert_equal(1, u:get_item('rep_crossbow'))
assert_equal(0, u:get_item('iron'))
assert_equal(0, u:get_item('log'))
end