server/scripts/tests
Enno Rehling 14b1a164ed when tests are modifying important global state, they should reset it in teardown.
TODO: actually, they probably should not modify state in the first place.
2015-01-03 16:11:33 +01:00
..
e3 when tests are modifying important global state, they should reset it in teardown. 2015-01-03 16:11:33 +01:00
config.lua fix json config for terrains, some other stuff. 2014-06-13 17:36:05 -07:00
eressea.lua update ini files so tests will pass again 2014-07-23 16:01:56 +02:00
faction.lua accepting Don's changes to the setup script. 2014-11-26 18:37:07 +01:00
init.lua superfluous semicolons and other small stuff. 2014-12-31 13:17:54 +01:00
locale.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
morale.lua make all tests use the new lua API 2012-06-17 02:59:56 +02:00
movement.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
pool.lua superfluous semicolons and other small stuff. 2014-12-31 13:17:54 +01:00
regions.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
rules.lua working on making json config understand ships and buildings. 2014-06-12 22:14:07 -07:00
settings.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
spells-e2.lua make e3 server work with new bindings library 2012-06-10 22:33:05 +02:00
study.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00