server/core/scripts/tests/common.lua

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require "lunit"
local function _test_create_ship(r)
local s = ship.create(r, config.ships[1])
return s
end
local function _test_unique_btype()
local utype = nil
for i = 1, #config.buildings do
bt = config.buildings[i]
if ((config.get_building(bt).flags / 4) % 2) ~= 0 then -- #define BTF_UNIQUE 0x04
if ((config.get_building(bt).flags / 2) % 2) == 0 then -- #define BTF_NOBUILD 0x02
utype = bt
end
end
end
return utype
end
local function one_unit(r, f)
local u = unit.create(f, r, 1)
u:add_item("money", u.number * 100)
u:clear_orders()
return u
end
local function two_units(r, f1, f2)
return one_unit(r, f1), one_unit(r, f2)
end
local function two_factions()
local f1 = faction.create("one@eressea.de", "human", "de")
local f2 = faction.create("two@eressea.de", "elf", "de")
return f1, f2
end
module("tests.eressea.common", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("rules.economy.food", "4")
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("rules.peasants.growth", "1")
end
function test_flags()
local r = region.create(0, 0, "plain")
local f = faction.create("flags@eressea.de", "halfling", "de")
local u = unit.create(f, r, 1)
local no = itoa36(f.id)
local flags = 587203585
f.flags = flags
eressea.write_game("test.dat")
eressea.free_game()
eressea.read_game("test.dat")
f = get_faction(no)
assert_equal(flags, f.flags)
end
function test_elvenhorse_requires_riding_5()
local r = region.create(0, 0, "plain")
region.create(1, 0, "plain")
local goal = region.create(2, 0, "plain")
local f = faction.create("riding@eressea.de", "halfling", "de")
local u = unit.create(f, r, 1)
u:add_item("elvenhorse", 1)
u:set_skill("riding", 6)-- halfling has -1 modifier
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(goal, u.region)
end
function test_cannot_ride_elvenhorse_without_enough_skill()
local r = region.create(0, 0, "plain")
local goal = region.create(1, 0, "plain")
region.create(2, 0, "plain")
local f = faction.create("elvenhorse@eressea.de", "halfling", "de")
local u = unit.create(f, r, 1)
u:add_item("elvenhorse", 1)
u:set_skill("riding", 5) -- halfling has -1 modifier
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(goal, u.region)
end
function test_no_peasant_growth()
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 2000)
eressea.settings.set("rules.peasants.growth", "0")
process_orders()
assert_equal(r:get_resource("peasant"), 2000)
end
function test_demon_food()
local r = region.create(0, 0, "plain")
local f = faction.create("demonfood@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
local p = r:get_resource("peasant")
r:set_resource("peasant", 2000)
eressea.settings.set("rules.economy.food", "0")
eressea.settings.set("rules.peasants.growth", "0")
process_orders()
assert_not_nil(u)
assert_equal(1, u.number)
assert_equal(1999, r:get_resource("peasant"))
end
function test_fleeing_units_can_be_transported()
local r = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local f1, f2 = two_factions()
local u1, u2 = two_units(r, f1, f2)
local u3 = one_unit(r, f2)
u1.number = 100
u1:add_order("ATTACKIEREN " .. itoa36(u2.id))
u2.number = 100
u2:add_order("FAHREN " .. itoa36(u3.id))
u2:add_order("KAEMPFE FLIEHE")
u3.number = 100
u3:add_order("KAEMPFE FLIEHE")
u3:add_order("TRANSPORT " .. itoa36(u2.id))
u3:add_order("NACH O ")
u3:set_skill("riding", 2)
u3:add_item("horse", u2.number)
u3:add_order("KAEMPFE FLIEHE")
process_orders()
assert_equal(u3.region.id, r1.id, "transporter did not move")
assert_equal(u2.region.id, r1.id, "transported unit did not move")
end
function test_plane()
local pl = plane.create(0, -3, -3, 7, 7)
local nx, ny = plane.normalize(pl, 4, 4)
assert_equal(nx, -3, "normalization failed")
assert_equal(ny, -3, "normalization failed")
local f = faction.create("plan@eressea.de", "human", "de")
f.id = atoi36("tpla")
local r, x, y
for x = -3, 3 do for y = -3, 3 do
r = region.create(x, y, "plain")
if x==y then
local u = unit.create(f, r, 1)
end
end end
end
function test_pure()
local r = region.create(0, 0, "plain")
assert_not_equal(nil, r)
assert_equal(r, get_region(0, 0))
end
function test_read_write()
local r = region.create(0, 0, "plain")
local f = faction.create("readwrite@eressea.de", "human", "de")
local u = unit.create(f, r)
u.number = 2
local fno = f.id
local uno = u.id
local result = 0
assert_equal(r.terrain, "plain")
result = eressea.write_game("test.dat")
assert_equal(result, 0)
assert_not_equal(get_region(0, 0), nil)
assert_not_equal(get_faction(fno), nil)
assert_not_equal(get_unit(uno), nil)
r = nil
f = nil
u = nil
eressea.free_game()
assert_equal(get_region(0, 0), nil)
assert_equal(nil, get_faction(fno))
assert_equal(nil, get_unit(uno))
result = eressea.read_game("test.dat")
assert_equal(0, result)
assert_not_equal(nil, get_region(0, 0))
assert_not_equal(nil, get_faction(fno))
assert_not_equal(nil, get_unit(uno))
end
function test_descriptions()
local info = "Descriptions can be very long. Bug 1984 behauptet, dass es Probleme gibt mit Beschreibungen die laenger als 120 Zeichen sind. This description is longer than 120 characters."
local r = region.create(0, 0, "plain")
local f = faction.create("descriptions@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local s = _test_create_ship(r)
local b = building.create(r, "castle")
local uno = u.id
local fno = f.id
local sno = s.id
local bno = b.id
u.info = info
r.info = info
f.info = info
s.info = info
b.info = info
filename = "test.dat"
eressea.write_game(filename)
eressea.free_game()
eressea.read_game(filename)
assert_equal(info, get_ship(sno).info)
assert_equal(info, get_unit(uno).info)
assert_equal(info, get_faction(fno).info)
assert_equal(info, get_building(bno).info)
assert_equal(info, get_region(0, 0).info)
end
function test_gmtool()
local r1 = region.create(1, 0, "plain")
local r2 = region.create(1, 1, "plain")
local r3 = region.create(1, 2, "plain")
gmtool.open()
gmtool.select(r1, true)
gmtool.select_at(0, 1, true)
gmtool.select(r2, true)
gmtool.select_at(0, 2, true)
gmtool.select(r3, false)
gmtool.select(r3, true)
gmtool.select_at(0, 3, false)
gmtool.select(r3, false)
local selections = 0
for r in gmtool.get_selection() do
selections=selections+1
end
assert_equal(2, selections)
assert_equal(nil, gmtool.get_cursor())
gmtool.close()
end
function test_faction()
local r = region.create(0, 0, "plain")
local f = faction.create("testfaction@eressea.de", "human", "de")
assert(f)
f.info = "Spazz"
assert(f.info=="Spazz")
f:add_item("donotwant", 42)
f:add_item("stone", 42)
f:add_item("sword", 42)
local items = 0
for u in f.items do
items = items + 1
end
assert(items==2)
unit.create(f, r)
unit.create(f, r)
local units = 0
for u in f.units do
units = units + 1
end
assert(units==2)
end
function test_unit()
local r = region.create(0, 0, "plain")
local f = faction.create("testunit@eressea.de", "human", "de")
local u = unit.create(f, r)
u.number = 20
u.name = "Enno"
assert(u.name=="Enno")
u.info = "Spazz"
assert(u.info=="Spazz")
u:add_item("sword", 4)
assert(u:get_item("sword")==4)
assert(u:get_pooled("sword")==4)
u:use_pooled("sword", 2)
assert(u:get_item("sword")==2)
end
function test_region()
local r = region.create(0, 0, "plain")
r:set_resource("horse", 42)
r:set_resource("money", 45)
r:set_resource("peasant", 200)
assert(r:get_resource("horse") == 42)
assert(r:get_resource("money") == 45)
assert(r:get_resource("peasant") == 200)
r.name = nil
r.info = nil
assert(r.name=="")
assert(r.info=="")
r.name = "Alabasterheim"
r.info = "Hier wohnen die siebzehn Zwerge"
assert(tostring(r) == "Alabasterheim (0,0)")
end
function test_building()
local u
local f = faction.create("testbuilding@eressea.de", "human", "de")
local r = region.create(0, 0, "plain")
local b = building.create(r, "castle")
u = unit.create(f, r)
u.number = 1
u.building = b
u = unit.create(f, r)
u.number = 2
-- u.building = b
u = unit.create(f, r)
u.number = 3
u.building = b
local units = 0
for u in b.units do
units = units + 1
end
assert(units==2)
local r2 = region.create(0, 1, "plain")
assert(b.region==r)
b.region = r2
assert(b.region==r2)
assert(r2.buildings()==b)
end
function test_message()
local r = region.create(0, 0, "plain")
local f = faction.create("testmessage@eressea.de", "human", "de")
local u = unit.create(f, r)
local msg = message.create("item_create_spell")
msg:set_unit("mage", u)
msg:set_int("number", 1)
msg:set_resource("item", "sword")
msg:send_region(r)
msg:send_faction(f)
return msg
end
function test_hashtable()
local f = faction.create("noreply1@eressea.de", "human", "de")
f.objects:set("enno", "smart guy")
f.objects:set("age", 10)
assert(f.objects:get("jesus") == nil)
assert(f.objects:get("enno") == "smart guy")
assert(f.objects:get("age") == 10)
f.objects:set("age", nil)
assert(f.objects:get("age") == nil)
end
function test_events()
local fail = 1
local function msg_handler(u, evt)
str = evt:get(0)
u2 = evt:get(1)
assert(u2~=nil)
assert(str=="Du Elf stinken")
message_unit(u, u2, "thanks unit, i got your message: " .. str)
message_faction(u, u2.faction, "thanks faction, i got your message: " .. str)
message_region(u, "thanks region, i got your message: " .. str)
fail = 0
end
plain = region.create(0, 0, "plain")
skill = 8
f = faction.create("noreply2@eressea.de", "elf", "de")
f.age = 20
u = unit.create(f, plain)
u.number = 1
u:add_item("money", u.number*100)
u:clear_orders()
u:add_order("NUMMER PARTEI test")
u:add_handler("message", msg_handler)
msg = "BOTSCHAFT EINHEIT " .. itoa36(u.id) .. " Du~Elf~stinken"
f = faction.create("noreply3@eressea.de", "elf", "de")
f.age = 20
u = unit.create(f, plain)
u.number = 1
u:add_item("money", u.number*100)
u:clear_orders()
u:add_order("NUMMER PARTEI eviL")
u:add_order(msg)
process_orders()
assert(fail==0)
end
function test_recruit2()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply4@eressea.de", "human", "de")
local u = unit.create(f, r)
u.number = 1
u:add_item("money", 2000)
u:clear_orders()
u:add_order("MACHE TEMP 1")
u:add_order("REKRUTIERE 1 Elf")
u:add_order("REKRUTIERE 1 Mensch")
u:add_order("REKRUTIERE 1")
process_orders()
end
function test_guard()
region.create(1, 0, "plain")
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply5@eressea.de", "human", "de")
f1.age = 20
local u1 = unit.create(f1, r, 10)
u1:add_item("sword", 10)
u1:add_item("money", 10)
u1:set_skill("melee", 10)
u1:clear_orders()
u1:add_order("NACH O")
u1.name="Kalle Pimp"
local f2 = faction.create("noreply6@eressea.de", "human", "de")
f2.age = 20
local u2 = unit.create(f2, r, 1)
local u3 = unit.create(f2, r, 1)
local b = building.create(r, "castle")
b.size = 10
u2.building = b
u3.building = b
u2:clear_orders()
u2:add_order("ATTACKIEREN " .. itoa36(u1.id)) -- you will die...
u2:add_item("money", 100)
u3:add_item("money", 100)
process_orders()
assert_equal(r, u1.region, "unit may not move after combat")
end
function test_recruit()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply7@eressea.de", "human", "de")
local u = unit.create(f, r)
u.number = 1
local n = 3
r:set_resource("peasant", 200)
u:clear_orders()
u:add_item("money", 110*n+20)
u:add_order("REKRUTIERE " .. n)
process_orders()
assert(u.number == n+1)
local p = r:get_resource("peasant")
assert(p<200 and p>=200-n)
-- assert(u:get_item("money")==10)
end
function test_produce()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply8@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
local sword = config.get_resource('sword')
u:set_skill(sword.build_skill_name, 3)
u:add_item("iron", 10)
u:add_item("money", u.number * 10)
u:add_order("MACHE Schwert")
process_orders()
assert_equal(10-3/sword.build_skill_min*sword.materials['iron'], u:get_item("iron"))
assert_equal(3/sword.build_skill_min, u:get_item("sword"))
end
function test_work()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply9@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("money", u.number * 10) -- humans cost 10
u:set_skill("herbalism", 5)
u:clear_orders()
u:add_order("ARBEITEN")
process_orders()
assert(u:get_item("money")>=10)
end
function test_upkeep()
eressea.settings.set("rules.economy.food", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply10@eressea.de", "human", "de")
local u = unit.create(f, r, 5)
u:add_item("money", u.number * 11)
u:clear_orders()
u:add_order("LERNE Waffenbau")
process_orders()
assert(u:get_item("money")==u.number)
end
function test_id()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply11@eressea.de", "human", "de")
f.id = atoi36("42")
assert(get_faction(42)~=f)
assert(get_faction("42")==f)
assert(get_faction(atoi36("42"))==f)
local u = unit.create(f, r, 1)
u.id = atoi36("42")
assert(get_unit(42)~=u)
assert(get_unit("42")==u)
assert(get_unit(atoi36("42"))==u)
local b = building.create(r, "castle")
-- <not working> b.id = atoi36("42")
local fortytwo = itoa36(b.id)
assert(get_building(fortytwo)==b)
assert(get_building(atoi36(fortytwo))==b)
local s = _test_create_ship(r)
assert_not_nil(s)
-- <not working> s.id = atoi36("42")
local fortytwo = itoa36(s.id)
assert(get_ship(fortytwo)==s)
assert(get_ship(atoi36(fortytwo))==s)
end
function test_herbalism()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply12@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("money", u.number * 100)
u:set_skill("herbalism", 5)
u:clear_orders()
u:add_order("MACHE Samen")
process_orders()
end
function test_mallorn()
local r = region.create(0, 0, "plain")
r:set_flag(1, false) -- not mallorn
r:set_resource("tree", 100)
assert(r:get_resource("tree")==100)
local m = region.create(0, 0, "plain")
m:set_flag(1, true) -- mallorn
m:set_resource("tree", 100)
assert(m:get_resource("tree")==100)
local f = faction.create("noreply13@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
u1:add_item("money", u1.number * 100)
u1:set_skill("forestry", 2)
u1:clear_orders()
u1:add_order("MACHE HOLZ")
local u2 = unit.create(f, m, 1)
u2:add_item("money", u2.number * 100)
u2:set_skill("forestry", 2)
u2:clear_orders()
u2:add_order("MACHE HOLZ")
local u3 = unit.create(f, m, 1)
u3:add_item("money", u3.number * 100)
u3:set_skill("forestry", 2)
u3:clear_orders()
u3:add_order("MACHE Mallorn")
process_orders()
assert_equal(2, u1:get_item("log"))
assert_equal(2, u2:get_item("log"))
local mallorn_cfg = config.get_resource("mallorn")
if mallorn_cfg then
assert_equal(1, u3:get_item("mallorn"))
else
assert_equal(-1, u3:get_item("mallorn"))
assert_equal(0, u3:get_item("log"))
end
end
function test_coordinate_translation()
local pl = plane.create(1, 500, 500, 1001, 1001) -- astralraum
local pe = plane.create(1, -8761, 3620, 23, 23) -- eternath
local r = region.create(1000, 1000, "plain")
local f = faction.create("noreply14@eressea.de", "human", "de")
assert_not_equal(nil, r)
assert_equal(r.x, 1000)
assert_equal(r.y, 1000)
local nx, ny = plane.normalize(pl, r.x, r.y)
assert_equal(nx, 1000)
assert_equal(ny, 1000)
local r1 = region.create(500, 500, "plain")
f:set_origin(r1)
nx, ny = f:normalize(r1)
assert_equal(0, nx)
assert_equal(0, ny)
local r0 = region.create(0, 0, "plain")
nx, ny = f:normalize(r0)
assert_equal(0, nx)
assert_equal(0, ny)
nx, ny = f:normalize(r)
assert_equal(500, nx)
assert_equal(500, ny)
local rn = region.create(1010, 1010, "plain")
nx, ny = f:normalize(rn)
assert_equal(-491, nx)
assert_equal(-491, ny)
local re = region.create(-8760, 3541, "plain") -- eternath
nx, ny = f:normalize(rn)
assert_equal(-491, nx)
assert_equal(-491, ny)
end
function test_control()
local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
local r = u1.region
local b = building.create(r, "castle")
u1.building = b
u2.building = b
assert_equal(u1, b.owner)
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO")
u1:add_order("VERLASSE")
process_orders()
assert_equal(u2, b.owner)
end
function test_store_unit()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply15@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local fid = f.id
u:add_item("money", u.number * 100)
local filename = config.basepath .. "/data/test.dat"
store = storage.create(filename, "wb")
assert_not_equal(store, nil)
store:write_unit(u)
store:close()
eressea.free_game()
-- recreate world:
r = region.create(0, 0, "plain")
f = faction.create("noreply16@eressea.de", "human", "de")
f.id = fid
store = storage.create(filename, "rb")
assert_not_nil(store)
u = store:read_unit()
store:close()
assert(u)
assert(u:get_item("money") == u.number * 100)
end
function test_building_other()
local r = region.create(0,0, "plain")
local f1 = faction.create("noreply17@eressea.de", "human", "de")
local f2 = faction.create("noreply18@eressea.de", "human", "de")
local b = building.create(r, "castle")
b.size = 10
local u1 = unit.create(f1, r, 3)
u1.building = b
u1:add_item("money", 100)
local u2 = unit.create(f2, r, 3)
u2:set_skill("building", 10)
u2:add_item("money", 100)
u2:add_item("stone", 100)
u2:clear_orders()
u2:add_order("MACHEN BURG " .. itoa36(b.id))
process_orders()
assert_not_equal(10, b.size)
end
function test_config()
assert_not_equal(nil, config.basepath)
assert_not_equal(nil, config.locales)
end
local function _test_create_laen()
eressea.settings.set("rules.terraform.all", "1")
local r = region.create(0,0, "mountain")
local f1 = faction.create("noreply19@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
r:set_resource("laen", 50)
return r, u1
end
function test_laen1()
local r, u1 = _test_create_laen()
u1:add_item("money", 1000)
u1:set_skill("mining", 14)
u1:clear_orders()
u1:add_order("MACHEN Laen")
process_orders()
assert_equal(0, u1:get_item("laen"))
end
function test_laen2()
local r, u1 = _test_create_laen()
u1:add_item("money", 1000)
u1:set_skill("mining", 15)
u1:clear_orders()
u1:add_order("MACHEN Laen")
u1.name = "Laenmeister"
local b = building.create(r, "mine")
b.size = 10
u1.building = b
local laen = r:get_resource("laen")
process_orders()
init_reports()
write_report(u1.faction)
assert_equal(laen - 2, r:get_resource("laen"))
assert_equal(2, u1:get_item("laen"))
end
function test_mine()
local r = region.create(0,0, "mountain")
local f1 = faction.create("noreply20@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 1000)
u1:set_skill("mining", 1)
u1:clear_orders()
u1:add_order("MACHEN Eisen")
local b = building.create(r, "mine")
b.size = 10
u1.building = b
local iron = r:get_resource("iron")
process_orders()
assert_equal(2, u1:get_item("iron")) -- skill +1
assert_equal(iron - 1, r:get_resource("iron")) -- only 1/2 is taken away
end
function test_guard_resources()
-- this is not quite http://bugs.eressea.de/view.php?id=1756
local r = region.create(0,0, "mountain")
local f1 = faction.create("noreply21@eressea.de", "human", "de")
f1.age=20
local f2 = faction.create("noreply22@eressea.de", "human", "de")
f2.age=20
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 100)
u1:set_skill("melee", 3)
u1:add_item("sword", 1)
u1:clear_orders()
u1:add_order("BEWACHEN")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 100)
u2:set_skill("mining", 3)
u2:clear_orders()
u2:add_order("MACHEN EISEN")
process_orders()
local iron = u2:get_item("iron")
assert_true(iron > 0)
process_orders()
assert_equal(iron, u2:get_item("iron"))
end
local function is_flag_set(flags, flag)
return math.fmod(flags, flag*2) - math.fmod(flags, flag) == flag;
end
function test_hero_hero_transfer()
local r = region.create(0,0, "mountain")
local f = faction.create("noreply23@eressea.de", "human", "de")
f.age=20
local UFL_HERO = 128
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u1:add_item("money", 10000)
u1.flags = u1.flags + UFL_HERO
u2.flags = u2.flags + UFL_HERO
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSONEN")
u1:add_order("REKRUTIEREN 1")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
assert_false(is_flag_set(u1.flags, 128), 128, "recruiting into an empty hero unit should not create a hero")
assert_true(is_flag_set(u2.flags, 128), 128, "unit is not a hero?")
end
function test_hero_normal_transfer()
local r = region.create(0,0, "mountain")
local f = faction.create("noreply24@eressea.de", "human", "de")
f.age=20
local UFL_HERO = 128
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u1:add_item("money", 10000)
u1.flags = u1.flags + UFL_HERO
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSONEN")
process_orders()
assert_equal(1, u1.number)
assert_equal(1, u2.number)
assert_true(is_flag_set(u1.flags, 128), "unit is not a hero?")
assert_false(is_flag_set(u2.flags, 128), "unit turned into a hero")
end
function test_expensive_skills_cost_money()
local r = region.create(0,0, "mountain")
local f = faction.create("noreply25@eressea.de", "elf", "de")
local u = unit.create(f, r, 1)
u:add_item("money", 10000)
u:clear_orders()
u:add_order("LERNEN MAGIE Gwyrrd")
process_orders()
assert_equal(9900, u:get_item("money"))
assert_equal(1, u:get_skill("magic"))
end
function test_food_is_consumed()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply26@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("money", 100)
u:clear_orders()
u:add_order("LERNEN Reiten") -- don't work
eressea.settings.set("rules.economy.food", "4")
process_orders()
assert_equal(100, u:get_item("money"))
end
function test_food_can_override()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply27@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("money", 100)
u:clear_orders()
u:add_order("LERNEN Reiten") -- don't work
eressea.settings.set("rules.economy.food", "0")
process_orders()
assert_equal(90, u:get_item("money"))
end
function test_swim_and_survive()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply28@eressea.de", "human", "de")
f.nam = "chaos"
local u = unit.create(f, r, 1)
process_orders()
r.terrain = "ocean"
local s = _test_create_ship(r)
u:clear_orders()
u:add_order("BETRETE SCHIFF " .. itoa36(s.id))
process_orders()
assert_equal(u.number, 1)
end
function test_swim_and_die()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply29@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local uid = u.id
process_orders()
r.terrain = "ocean"
u = get_unit(uid)
assert_not_equal(get_unit(uid), nil)
process_orders()
assert_equal(get_unit(uid), nil)
end
function test_ride_with_horse()
region.create(1, 0, "plain")
region.create(2, 0, "plain")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply30@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("horse", 1)
local horse_cfg = config.get_resource("horse")
u:add_item("sword", (horse_cfg.capacity - u.weight)/100)
u:set_skill("riding", 2)
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(u.region.x, 2)
u:add_item("sword", 1)
u:clear_orders()
u:add_order("NACH W W")
process_orders()
assert_equal(u.region.x, 1)
end
function test_ride_with_horses_and_cart()
region.create(1, 0, "plain")
region.create(2, 0, "plain")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply31@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local horse_cfg = config.get_resource("horse")
local cart_cfg = config.get_resource("cart")
local sword_cfg = config.get_resource("sword")
u:set_skill("riding", 3)
local capacity = (horse_cfg.capacity-horse_cfg.weight)*2 - u.weight
if cart_cfg~=nil then
capacity = capacity + cart_cfg.capacity-cart_cfg.weight
end
u:add_item("sword", capacity / sword_cfg.weight)
u:add_item("horse", 1)
if cart_cfg~=nil then
-- we need 2 horses for a cart, so this should fail:
u:add_item("cart", 1)
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(0, u.region.x)
end
-- here is your second horse, milord:
u:add_item("horse", 1)
assert_equal(2, u:get_item("horse"))
-- ride
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(2, u.region.x)
-- walk
u:add_item("sword", 1000/sword_cfg.weight)
u:clear_orders()
u:add_order("NACH W W")
process_orders()
assert_equal(1, u.region.x)
-- make this fellow too heavy
u:add_item("sword", 1000/sword_cfg.weight)
u:clear_orders()
u:add_order("NACH W W")
process_orders()
assert_equal(1, u.region.x)
end
function test_walk_and_carry_the_cart()
region.create(1, 0, "plain")
local r = region.create(2, 0, "plain")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply32@eressea.de", "human", "de")
local u = unit.create(f, r, 10)
u:add_item("cart", 1)
-- walk
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(1, u.region.x)
end
module("tests.recruit", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("rules.economy.food", "4")
eressea.settings.set("rules.peasants.growth", "0")
end
function test_bug_1795_limit()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = one_unit(r,f)
u1:add_item("money", 100000000)
u1:add_order("REKRUTIEREN 9999")
r:set_resource("peasant", 2000) -- no fractional growth!
local peasants = r:get_resource("peasant")
local limit,frac = math.modf(peasants/40) -- one day this should be a parameter
process_orders()
assert_equal(limit+1, u1.number, u1.number .. "!=" .. (limit+1))
assert_equal(peasants-limit, r:get_resource("peasant"))
end
function test_bug_1795_demons()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "demon", "de")
local u1 = one_unit(r,f)
r:set_resource("peasant", 2000)
local peasants = r:get_resource("peasant")
local limit,frac = math.modf(peasants/40)
u1:add_item("money", 100000000)
u1:add_order("REKRUTIEREN 9999")
process_orders()
assert_equal(limit+1, u1.number, u1.number .. "!=" .. (limit+1))
assert_equal(peasants, r:get_resource("peasant"))
end
module("tests.report", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.economy.food", "4")
end
local function find_in_report(f, pattern, extension)
extension = extension or "nr"
local filename = config.reportpath .. "/" .. get_turn() .. "-" .. itoa36(f.id) .. "." .. extension
local report = io.open(filename, 'r');
assert_not_nil(report)
t = report:read("*all")
report:close()
local start, _ = string.find(t, pattern)
-- posix.unlink(filename)
return start~=nil
end
function test_coordinates_no_plane()
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
init_reports()
write_report(f)
assert_true(find_in_report(f, r.name .. " %(0,0%), Berg"))
end
function test_show_shadowmaster_attacks()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u.race = "shadowmaster"
u:clear_orders()
u:add_order("ZEIGE Schattenmeister")
process_orders()
init_reports()
write_report(f)
assert_false(find_in_report(f, ", ,"))
end
function test_coordinates_named_plane()
local p = plane.create(0, -3, -3, 7, 7, "Hell")
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
init_reports()
write_report(f)
assert_true(find_in_report(f, r.name .. " %(0,0,Hell%), Berg"))
end
function test_coordinates_unnamed_plane()
local p = plane.create(0, -3, -3, 7, 7)
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
init_reports()
write_report(f)
assert_true(find_in_report(f, r.name .. " %(0,0%), Berg"))
end
function test_coordinates_noname_plane()
local p = plane.create(0, -3, -3, 7, 7, "")
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
init_reports()
write_report(f)
assert_true(find_in_report(f, r.name .. " %(0,0%), Berg"))
end
function test_lighthouse()
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
region.create(1, 0, "mountain")
region.create(2, 0, "ocean")
region.create(0, 1, "firewall")
region.create(3, 0, "mountain")
region.create(4, 0, "plain")
local u = unit.create(f, r, 1)
local b = building.create(r, "lighthouse")
b.size = 100
u.building = b
u:set_skill("perception", 9)
u:add_item("money", 1000)
assert_not_nil(b)
init_reports()
write_report(f)
assert_true(find_in_report(f, " %(1,0%) %(vom Turm erblickt%)"))
assert_true(find_in_report(f, " %(2,0%) %(vom Turm erblickt%)"))
assert_true(find_in_report(f, " %(3,0%) %(vom Turm erblickt%)"))
assert_false(find_in_report(f, " %(0,0%) %(vom Turm erblickt%)"))
assert_false(find_in_report(f, " %(0,1%) %(vom Turm erblickt%)"))
assert_false(find_in_report(f, " %(4,0%) %(vom Turm erblickt%)"))
end
module("tests.parser", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("rules.economy.food", "4") -- FOOD_IS_FREE
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("rules.move.owner_leave", "0")
end
function test_parser()
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local filename = config.basepath .. "/data/orders.txt"
local file = io.open(filename, "w")
assert_not_nil(file)
file:write('ERESSEA ' .. itoa36(f.id) .. ' "' .. f.password .. '"\n')
file:write('EINHEIT ' .. itoa36(u.id) .. "\n")
file:write("BENENNEN EINHEIT 'Goldene Herde'\n")
file:close()
eressea.read_orders(filename)
process_orders()
assert_equal("Goldene Herde", u.name)
end
function test_bug_1922()
-- see http://bugs.eressea.de/view.php?id=1922
local r = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "plain")
r2:set_flag(2) -- region should not be accessible
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local s = _test_create_ship(r)
eressea.settings.set("rules.ship.drifting","0") -- ships are not drifting
eressea.settings.set("rules.economy.food","4") -- does not need silver
u.ship = s
u:clear_orders()
u:add_order("NACH O")
u:set_skill("sailing",120) -- supadupa captain able to drive a trireme
process_orders()
assert_not_equal(r2.id, u.region.id) -- unit should not reach r2.
end
function test_bug_1922_by_foot()
-- see http://bugs.eressea.de/view.php?id=1922
local r = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
r2:set_flag(2) -- region should not be accessible
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
eressea.settings.set("rules.economy.food","4") -- does not need silver
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_not_equal(r2.id, u.region.id) -- unit should not reach r2.
end
function test_bug_1814()
-- see http://bugs.eressea.de/view.php?id=1814
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local filename = config.basepath .. "/data/1814.txt"
local file = io.open(filename, "w")
file:write('ERESSEA ' .. itoa36(f.id) .. ' "' .. f.password .. '"\n')
file:write('EINHEIT ' .. itoa36(u.id) .. "\n")
file:write("; parse error follows: '\n")
file:write("; ARBEITE\n")
file:close()
eressea.read_orders(filename)
process_orders()
init_reports()
write_report(f)
assert_false(find_in_report(f, "Der Befehl wurde nicht erkannt", "cr"))
end
function test_bug_1679()
-- see http://bugs.eressea.de/view.php?id=1679
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local filename = config.basepath .. "/data/1679.txt"
local file = io.open(filename, "w")
file:write('ERESSEA ' .. itoa36(f.id) .. ' "' .. f.password .. '"\n')
file:write('EINHEIT ' .. itoa36(u.id) .. "\n")
file:write("ARBEITEN\n")
file:write("NACH W\n")
file:close()
eressea.read_orders(filename)
process_orders()
init_reports()
write_report(f)
assert_true(find_in_report(f, "Die Einheit kann keine weiteren langen Befehle", "cr"))
assert_false(find_in_report(f, "entdeckt, dass es keinen Weg nach Westen gibt"))
end
function test_building_unique0()
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 20)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 20)
local utype = _test_unique_btype()
if utype ~= nil then
assert_equal("harbour", utype)
u:set_skill("building", 20)
u:add_item("log", 10000)
u:add_item("iron", 10000)
u:add_item("stone", 10000)
u:add_item("money", 10000)
u2:set_skill("building", 20)
u2:add_item("log", 10000)
u2:add_item("iron", 10000)
u2:add_item("stone", 10000)
u2:add_item("money", 10000)
-- build two harbours in one go
u:clear_orders()
u:add_order("MACHEN ".. translate(utype))
u2:clear_orders()
u2:add_order("MACHEN ".. translate(utype))
process_orders()
assert_not_nil(r.buildings)
bcount = 0
for bs in r.buildings do
assert_equal(1, string.find(bs.name, translate(utype)))
if bs.size >= config.get_building(utype).maxsize then
bcount = bcount + 1
end
end
assert_equal(1, bcount) -- only one should be completed
else
-- fail() -- no unique building in rules
end
end
function test_building_unique()
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 20)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 20)
local utype = _test_unique_btype()
if utype ~= nil then
u:set_skill("building", 20)
u:add_item("log", 10000)
u:add_item("iron", 10000)
u:add_item("stone", 10000)
u:add_item("money", 10000)
u2:set_skill("building", 20)
u2:add_item("log", 10000)
u2:add_item("iron", 10000)
u2:add_item("stone", 10000)
u2:add_item("money", 10000)
-- start building two harbours
u:clear_orders()
u:add_order("MACHEN 1 Hafen")
u2:clear_orders()
u2:add_order("MACHEN 1 Hafen")
process_orders()
-- finish building partial harbours
u:clear_orders()
u:add_order("MACHEN ".. translate("harbour"))
u2:clear_orders()
u2:add_order("MACHEN Hafen")
process_orders()
if r.buildings == nil then
process_orders()
end
assert_not_nil(r.buildings)
bcount = 0
local h1 = nil
for bs in r.buildings do
if h1 == nil then
h1 = bs.name
else
assert_equal(h1, bs.name)
end
assert_equal(1, string.find(bs.name, "Hafen"))
if bs.size >= config.get_building(utype).maxsize then
bcount = bcount + 1
end
end
assert_equal(1, bcount) -- only one should be completed
end
end
function test_bug_1875_use_normal()
-- see http://bugs.eressea.de/view.php?id=1875
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 0)
eressea.settings.set("rules.economy.food", "0") -- food is not free
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:add_order("BENUTZE 1 Bauernblut")
assert_equal(1, u:get_item("peasantblood"))
assert_equal(0, u:get_potion("peasantblood"))
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(99, u:get_potion("peasantblood")) -- unit used one peasantblood effect
end
function test_bug_1875_use_help()
-- see http://bugs.eressea.de/view.php?id=1875
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 0)
eressea.settings.set("rules.economy.food", "0") -- food is not free
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:add_order("BENUTZE 1 Bauernblut")
assert_equal(1, u:get_item("peasantblood"))
assert_equal(0, u:get_potion("peasantblood"))
assert_equal(0, u2:get_item("peasantblood"))
assert_equal(0, u2:get_potion("peasantblood"))
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(0, u2:get_potion("peasantblood")) -- first unit helps this unit
if 98~=u:get_potion("peasantblood") then
print(get_turn(), f, u)
write_reports()
end
assert_equal(98, u:get_potion("peasantblood")) -- unit uses one peasantblood effect
end
function test_bug_1875_use_own_first()
-- see http://bugs.eressea.de/view.php?id=1875
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 0)
eressea.settings.set("rules.economy.food", "0") -- food is not free
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:add_order("BENUTZE 1 Bauernblut")
u2:add_item("peasantblood", 1)
u2:add_order("BENUTZE 1 Bauernblut")
assert_equal(1, u:get_item("peasantblood"))
assert_equal(0, u:get_potion("peasantblood"))
assert_equal(1, u2:get_item("peasantblood"))
assert_equal(0, u2:get_potion("peasantblood"))
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(99, u:get_potion("peasantblood")) -- unit uses one peasantblood effect
assert_equal(99, u2:get_potion("peasantblood")) -- u2 uses its own effect before u's
end
function test_bug_1879_follow_unit()
local r = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1, u2 = two_units(r, f, f)
u1:clear_orders()
u1:set_skill("magic", 10)
u1:add_order("ZAUBERE STUFE 1 Kleine Fl<46>che")
u1:add_order("FOLGEN EINHEIT " .. itoa36(u2.id))
u2:clear_orders()
u2:add_order("NACH o")
process_orders()
assert_equal(u1.region.id, r1.id)
assert_equal(u2.region.id, r1.id)
end
function test_bug_1870_leave_enter_e2()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1, u2 = two_units(r, f, f)
local mine = building.create(r, "mine")
mine.size = 10
u1.building = mine
local b = building.create(r, "castle")
b.size = 10
u2.building = b
u1:clear_orders()
u1:add_order("LERNEN Burgenbau ")
u1:add_order("BETRETEN BURG " .. itoa36(b.id))
eressea.settings.set("rules.move.owner_leave", "0")
process_orders()
assert_equal(u1.building.id, b.id)
end
function test_bug_1870_leave_enter_e3()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1, u2 = two_units(r, f, f)
local mine = building.create(r, "mine")
mine.size = 10
u1.building = mine
local b = building.create(r, "castle")
b.size = 10
u2.building = b
u1:clear_orders()
u1:add_order("LERNEN Burgenbau ")
u1:add_order("BETRETEN BURG " .. itoa36(b.id))
eressea.settings.set("rules.move.owner_leave", "1")
process_orders()
assert_equal(u1.building.id, mine.id)
end
function test_faction_flags()
f = faction.create("noreply@eressea.de", "human", "de")
assert_equal(0, f.flags)
f.flags = 42
assert_equal(42, f.flags)
end