server/scripts/tests
Enno Rehling 397a157fdc Merge branch 'develop' into feature/bug-1588-magicpower-limit
Conflicts:
	scripts/tests/e2/init.lua
	src/battle.c
	src/bind_unit.c
	src/kernel/spellid.h
	src/magic.c
	src/magic.h
2015-08-06 19:16:05 +02:00
..
e2 Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
e3 add unit-test for casting spells, fix spell-casting (was looking for thisorder), all E3 tests pass again 2015-08-05 10:25:25 +02:00
bindings.lua merge feature/test-cleanup 2015-07-01 21:24:44 +02:00
common.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
config.lua functional test for forced leave configuration. 2015-06-19 13:17:01 +02:00
faction.lua fix broken tests (they were fixed in master, but not in develop?) 2015-03-07 14:11:32 +01:00
init.lua merge feature/test-cleanup 2015-07-01 21:24:44 +02:00
laws.lua functional test for forced leave configuration. 2015-06-19 13:17:01 +02:00
locale.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
magicbag.lua test the upper limit of the bag, too. 2015-07-01 22:16:43 +02:00
movement.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
orders.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
pool.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
regions.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
settings.lua new test script, rule-independent tests. 2014-08-07 13:19:19 +02:00
storage.lua merge feature/test-cleanup 2015-07-01 21:24:44 +02:00
study.lua binding a magician's spellbook to Lua, with test. 2015-05-05 08:44:58 -07:00