server/scripts/tests/e3/castles.lua

53 lines
1.4 KiB
Lua

require "lunit"
module("tests.e3.castles", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
end
function test_small_castles()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
local u2 = unit.create(f2, r, 1)
u1:add_item("money", 10000)
local b = building.create(r, "castle")
u2.building = b
u1.building = b
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
end
function test_build_normal()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)
u:add_order("MACHE BURG")
process_orders()
assert_not_nil(u.building)
assert_equal(10, u.building.size)
end
function test_build_packice()
local r = region.create(0, 0, "packice")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)
u:add_order("MACHE BURG")
process_orders()
assert_equal(nil, u.building)
end