server/scripts/tests/e2/stealth.lua

52 lines
1.2 KiB
Lua

require "lunit"
module('tests.e2.stealth', package.seeall, lunit.testcase)
local f
local u
local settings = {}
local function set_rule(key, value)
if value==nil then
eressea.settings.set(key, settings[key])
else
settings[key] = settings[key] or eressea.settings.get(key)
eressea.settings.set(key, value)
end
end
function setup()
eressea.game.reset()
set_rule('rules.food.flags', '4')
local r = region.create(0,0, "plain")
f = faction.create("human", "stealthy@eressea.de", "de")
u = unit.create(f, r, 1)
f = faction.create("human", "stealth@eressea.de", "de")
unit.create(f, r, 1) -- TARNE PARTEI NUMMER <no> must have a unit in the region
end
function teardown()
set_rule('rules.food.flags')
end
function test_stealth_faction_on()
u:clear_orders()
u:add_order("TARNEN PARTEI")
process_orders()
assert_not_match("Partei", report.report_unit(u, f))
assert_match("anonym", report.report_unit(u, f))
end
function test_stealth_faction_other()
u.name = "Enno"
u:clear_orders()
u:add_order("TARNEN PARTEI NUMMER " .. itoa36(f.id))
process_orders()
assert_match(itoa36(f.id), report.report_unit(u, f))
assert_not_match("anonym", report.report_unit(u, f))
end