server/process/orders-process

219 lines
6.0 KiB
Python
Executable File

#!/usr/bin/env python
# -*- coding: iso-8859-1 -*-
from os import unlink, symlink, rename, popen, tmpfile
from os.path import exists
from re import compile, IGNORECASE
from string import split, join, upper, strip
from sys import argv, exit
from time import sleep, time, ctime
from syslog import openlog, closelog, syslog
from epasswd import EPasswd
def pwd_get_email(faction, pwd, pwdfile=None):
return None
def splitfilename(filename):
from os.path import split
return split(filename)
def unlock_file(filename):
try:
unlink(filename+".lock")
except:
print "could not unlock %s.lock, file not found" % filename
raise
def lock_file(filename):
i = 0
wait = 1
if not exists(filename):
file=open(filename, "w")
file.close()
while True:
try:
symlink(filename, filename+".lock")
return
except:
i = i+1
if i == 5:
raise
sleep(wait)
wait = wait*2
messages = {
"subject-de": "Befehle angekommen",
"subject-en": "orders received",
"validate-en": "Validating",
"validate-de": "Verarbeite",
"faction-en": "Faction",
"faction-de": "Partei",
"unknown-de": "WARNUNG: Die Partei ist nicht bekannt, oder das Passwort falsch!",
"unknown-en": "WARNING: This faction is unknown, or the password is incorrect!",
"warning-de": "Warnung",
"warning-en": "Warning",
"error-de": "Fehler",
"error-en": "Error",
}
# base directory for all your games:
rootdir = "/home/eressea/eressea"
frommail = "Eressea Server <eressea-server@eressea.de>"
orderbase = "orders.dir"
sendmail = True
maxlines = 25
echeck_cmd = "/home/eressea/echeck/echeck.sh"
# regular expression that finds the start of a faction
fact_re = compile("^\s*(eressea|vinyambar|partei|faction)\s+([a-zA-Z0-9]+)\s+\"?([^\"]*)\"?", IGNORECASE)
def check_pwd(filename, email, pw_data):
results = []
try:
file = open(filename, "r")
except:
print "could not open file", filename
return results
for line in file.readlines():
mo = fact_re.search(strip(line))
if mo != None:
fact_nr = str(mo.group(2))
fact_pw = str(mo.group(3))
if pw_data.fac_exists(fact_nr):
if pw_data.check(fact_nr, fact_pw) == 0:
game_email = pw_data.get_email(fact_nr)
results = results + [ (fact_nr, game_email, False, fact_pw) ]
else:
game_email = pw_data.get_email(fact_nr)
results = results + [ (fact_nr, game_email, True, fact_pw) ]
else:
results = results + [ (fact_nr, None, False, fact_pw) ]
return results
def echeck(filename, locale, rules):
dirname, filename = splitfilename(filename)
stream = popen("%s %s %s %s %s" % (echeck_cmd, locale, filename, dirname, rules), 'r')
lines = stream.readlines()
if len(lines)==0:
stream.close()
return None
if len(lines)>maxlines:
mail = join(lines[:maxlines-3] + ["...", "\n"] + lines[-3:], '')
else:
mail = join(lines[:maxlines], '')
stream.close()
return mail
## the main body of the script
game = int(argv[1])
basedir = rootdir + "/game-%d" % (game, )
queuename = basedir + "/orders.queue"
if not exists(queuename):
exit(0)
# parse the queue file -
#print "connecting to SMTP..."
from smtplib import SMTP
try:
server = SMTP("localhost")
except:
print "could not connect to SMTP server"
exit(0)
#print "reading password file..."
pw_data = EPasswd(basedir + "/passwd")
#print "reading orders.queue..."
# move the queue file to a save space while locking it:
try:
lock_file(queuename)
except:
exit(0)
queuefile = open(queuename, "r")
lines = queuefile.readlines()
queuefile.close()
# copy to a temp file
tname="/tmp/orders.queue.%s" % str(time())
try:
lock_file(tname)
except:
exit(0)
tmpfile=open(tname, "w")
for line in lines:
tmpfile.write(line)
tmpfile.close()
openlog("orders")
unlink(queuename)
try:
unlock_file(queuename)
except:
pass
for line in lines:
tokens = split(line[:-1], ' ')
dict = {}
for token in tokens:
name, value = split(token, '=')
dict[name] = value
email = dict["email"]
locale = dict["locale"]
game = int(dict["game"])
file = dict["file"]
gamename='[E%d]' % game
rules='e%d' % game
warning = ""
failed = True
results = check_pwd(file, email, pw_data)
logfile = open(basedir+"/zug.log", "a")
dirname, filename = splitfilename(file)
msg = messages["validate-"+locale] + " " + filename + "\n\n"
for faction, game_email, success, pwd in results:
msg = msg + messages["faction-"+locale] + " " + faction + "\n"
if success: failed = False
else: msg = msg + messages["unknown-"+locale] + "\n"
msg = msg + "\n"
logfile.write("%s:%s:%s:%s:%s:%s\n" % (ctime(time()), email, game_email, faction, pwd, success))
logfile.close()
if failed:
warning = " (" + messages["warning-" + locale] + ")"
syslog("failed - no valid password in " + file)
else:
result = echeck(file, locale, rules)
if email=='eressea':
print result
continue
elif result is None:
# echeck did not finish
msg = msg + "Echeck was killed. Your turn was accepted, but could not be verified.\n"
warning = " (" + messages["warning-" + locale] + ")"
syslog("process - echeck got killed, " + file)
else:
msg = msg + result
syslog("process - checked orders in " + file)
subject = gamename + " " + messages["subject-" + locale] + warning
msg = "Subject: %s\nFrom: %s\nTo: %s\nContent-Type: text/plain; charset=utf-8\n\n" % (subject, frommail, email) + msg
try:
server.sendmail(frommail, email, msg)
except:
syslog("failed - cannot send to " + email)
server.close()
closelog()
unlink(tname)
unlock_file(tname)